Index of Spells by Level - Clr 1

Name Scl Sv Rs Dur CT Rng Re Description
Bane En W- Y 1m/l 1a 50f G

Enemies take 1 on attack rolls and saves against fear.

Bless En N Y 1m/l 1a 50f 30m

Allies gain +1 on attack rolls and saves against fear.

Bless Water (M) T+ W- Y ! 1m T G

Makes holy water.

Cause Fear N W~ Y 1d4r|1r;x 1a C G

One creature of 5 HD or less flees for 1d4 rounds.

Command En W- Y 1r 1a C G

One subject obeys selected command for 1 round.

Comprehend Languages D N N 10m/l 1a P 4h

You understand all spoken and written languages.

Cure Light Wounds C Y;* ! 1a T G

Cures 1d8 damage + 1/level (max +5).

Curse Water (M) N- W- Y ! 1m T G

Makes unholy water.

Deathwatch N N N 10m/l 1a 30f 4h

Reveals how near death subjects within 30 ft. are.

Detect Chaos D N N C:10m/l* 1a 60f G

Reveals creatures, spells, or objects of selected alignment.

Detect Evil D N N C:10m/l* 1a 60f G

Reveals creatures, spells, or objects of selected alignment.

Detect Good D N N C:10m/l* 1a 60f G

Reveals creatures, spells, or objects of selected alignment.

Detect Law D N N C:10m/l* 1a 60f G

Reveals creatures, spells, or objects of selected alignment.

Detect Undead D N N C:1m/l* 1a 60f G

Reveals undead within 60 ft.

Divine Favor Ev N N 1m 1a P 5m

You gain +1 per three levels on attack and damage rolls.

Doom N W- Y 1m/l 1a M G

One subject takes 2 on attack rolls, damage rolls, saves, and checks.

Endure Elements A W- Y 24h 1a T 6h

Exist comfortably in hot or cold regions.

Entropic Shield A N N 1m/l* 1a P 30m

Ranged attacks against you have 20% miss chance.

Hide from Undead A W- Y 10m/l* 1a T 4h

Undead can't perceive one subject/level.

Inflict Light Wounds N Y ! 1a T G

Touch deals 1d8 damage +1/level (max +5).

Magic Stone T W- Y 30m# 1a T 5m

Three stones gain +1 on attack, deal 1d6 +1 damage.

Magic Weapon T W- Y 1m/l 1a T 5m

Weapon gains +1 bonus.

Obscuring Mist C N N 1m/l* 1a 20f G

Fog surrounds you.

Protection from Chaos A! W- N;* 1m/l* 1a T 5m

+2 to AC and saves, plus additional protection against selected alignment.

Protection from Evil A+ W- N;* 1m/l* 1a T 5m

+2 to AC and saves, plus additional protection against selected alignment.

Protection from Good A- W- N;* 1m/l* 1a T 5m

+2 to AC and saves, plus additional protection against selected alignment.

Protection from Law A? W- N;* 1m/l* 1a T 5m

+2 to AC and saves, plus additional protection against selected alignment.

Remove Fear A W- Y 10m;x 1a C G

Suppresses fear or gives +4 on saves against fear for one subject + one per four levels.

Sanctuary A W- N 1r/l 1a T 5m

Opponents can't attack you, and you can't attack.

Shield of Faith A W- Y 1m/l 1a T 30m

Aura grants +2 or higher deflection bonus.

Summon Monster I C N N 1r/l* 1r C G

Summons extraplanar creature to fight for you.