Name | Scl | Sv | Rs | Dur | CT | Rng | Re | Description |
---|---|---|---|---|---|---|---|---|
Bane | En | W- | Y | 1m/l | 1a | 50f | G | Enemies take –1 on attack rolls and saves against fear. |
Bless | En | N | Y | 1m/l | 1a | 50f | 30m | Allies gain +1 on attack rolls and saves against fear. |
Bless Water (M) | T+ | W- | Y | ! | 1m | T | G | Makes holy water. |
Cause Fear | N | W~ | Y | 1d4r|1r;x | 1a | C | G | One creature of 5 HD or less flees for 1d4 rounds. |
Command | En | W- | Y | 1r | 1a | C | G | One subject obeys selected command for 1 round. |
Comprehend Languages | D | N | N | 10m/l | 1a | P | 4h | You understand all spoken and written languages. |
Cure Light Wounds | C | W½ | Y;* | ! | 1a | T | G | Cures 1d8 damage + 1/level (max +5). |
Curse Water (M) | N- | W- | Y | ! | 1m | T | G | Makes unholy water. |
Deathwatch | N | N | N | 10m/l | 1a | 30f | 4h | Reveals how near death subjects within 30 ft. are. |
Detect Chaos | D | N | N | C:10m/l* | 1a | 60f | G | Reveals creatures, spells, or objects of selected alignment. |
Detect Evil | D | N | N | C:10m/l* | 1a | 60f | G | Reveals creatures, spells, or objects of selected alignment. |
Detect Good | D | N | N | C:10m/l* | 1a | 60f | G | Reveals creatures, spells, or objects of selected alignment. |
Detect Law | D | N | N | C:10m/l* | 1a | 60f | G | Reveals creatures, spells, or objects of selected alignment. |
Detect Undead | D | N | N | C:1m/l* | 1a | 60f | G | Reveals undead within 60 ft. |
Divine Favor | Ev | N | N | 1m | 1a | P | 5m | You gain +1 per three levels on attack and damage rolls. |
Doom | N | W- | Y | 1m/l | 1a | M | G | One subject takes –2 on attack rolls, damage rolls, saves, and checks. |
Endure Elements | A | W- | Y | 24h | 1a | T | 6h | Exist comfortably in hot or cold regions. |
Entropic Shield | A | N | N | 1m/l* | 1a | P | 30m | Ranged attacks against you have 20% miss chance. |
Hide from Undead | A | W- | Y | 10m/l* | 1a | T | 4h | Undead can't perceive one subject/level. |
Inflict Light Wounds | N | W½ | Y | ! | 1a | T | G | Touch deals 1d8 damage +1/level (max +5). |
Magic Stone | T | W- | Y | 30m# | 1a | T | 5m | Three stones gain +1 on attack, deal 1d6 +1 damage. |
Magic Weapon | T | W- | Y | 1m/l | 1a | T | 5m | Weapon gains +1 bonus. |
Obscuring Mist | C | N | N | 1m/l* | 1a | 20f | G | Fog surrounds you. |
Protection from Chaos | A! | W- | N;* | 1m/l* | 1a | T | 5m | +2 to AC and saves, plus additional protection against selected alignment. |
Protection from Evil | A+ | W- | N;* | 1m/l* | 1a | T | 5m | +2 to AC and saves, plus additional protection against selected alignment. |
Protection from Good | A- | W- | N;* | 1m/l* | 1a | T | 5m | +2 to AC and saves, plus additional protection against selected alignment. |
Protection from Law | A? | W- | N;* | 1m/l* | 1a | T | 5m | +2 to AC and saves, plus additional protection against selected alignment. |
Remove Fear | A | W- | Y | 10m;x | 1a | C | G | Suppresses fear or gives +4 on saves against fear for one subject + one per four levels. |
Sanctuary | A | W- | N | 1r/l | 1a | T | 5m | Opponents can't attack you, and you can't attack. |
Shield of Faith | A | W- | Y | 1m/l | 1a | T | 30m | Aura grants +2 or higher deflection bonus. |
Summon Monster I | C | N | N | 1r/l* | 1r | C | G | Summons extraplanar creature to fight for you. |