| Name | Scl | Sv | Rs | Dur | CT | Rng | Re | Description |
|---|---|---|---|---|---|---|---|---|
| Bleed | N | W- | Y | ! | 1a | C | G | Cause a stabilized creature to resume dying. |
| Create Water | C | N | N | ! | 1a | C | 30m | Creates 2 gallons/level of pure water. |
| Detect Magic | D | N | N | C:1m/l* | 1a | 60f | G | Detects spells and magic items within 60 ft. |
| Detect Poison | D | N | N | ! | 1a | C | 5m | Detects poison in one creature or small object. |
| Guidance | D | W- | Y | 1m# | 1a | T | 5m | +1 on one attack roll, saving throw, or skill check. |
| Light | Ev | N | N | 10m/l | 1a | T | 1h | Object shines like a torch. |
| Mending | T | W- | Y | ! | 10m | 10f | 6h | Makes minor repairs on an object. |
| Purify Food and Drink | T | W- | Y | ! | 1a | 10f | 5m | Purifies 1 cu. ft./level of food or water. |
| Read Magic | D | N | N | 10m/l | 1a | P | G | Read scrolls and spellbooks. |
| Resistance | A | W- | Y | 1m | 1a | T | 5m | Subject gains +1 on saving throws. |
| Stabilize | C | W- | Y | ! | 1a | C | G | Cause a dying creature to stabilize. |
| Virtue | T | N | Y | 1m | 1a | T | 5m | Subject gains 1 temporary hp. |