Index of Spells by Class - Adp

Adept

Adept Spells

0-Level Adept Spells

Conj
Div
  • Detect Magic: Detects spells and magic items within 60 ft.
  • Guidance: +1 on one attack roll, saving throw, or skill check.
  • Read Magic: Read scrolls and spellbooks.
Evoc
  • Light: Object shines like a torch.
Illu
Necr
Tran

1st-Level Adept Spells

Abjur
Conj
Div
  • Comprehend Languages: You understand all spoken and written languages.
  • Detect Chaos: Reveals creatures, spells, or objects of selected alignment.
  • Detect Evil: Reveals creatures, spells, or objects of selected alignment.
  • Detect Good: Reveals creatures, spells, or objects of selected alignment.
  • Detect Law: Reveals creatures, spells, or objects of selected alignment.
Ench
  • Bless: Allies gain +1 on attack rolls and saves against fear.
  • Command: One subject obeys selected command for 1 round.
  • Sleep: Puts 4 HD of creatures into magical slumber.
Evoc
Necr
  • Cause Fear: One creature of 5 HD or less flees for 1d4 rounds.

2nd-Level Adept Spells

Abjur
  • Resist Energy: Ignores first 10 (or more) points of damage per attack from specified energy type.
Conj
  • Cure Moderate Wounds: Cures 2d8 damage +1/level (max. +10).
  • Delay Poison: Stops poison from harming target for 1 hour/level.
  • Web: Fills 20-ft.-radius spread with sticky spiderwebs that can grapple foes and impair movement.
Div
Ench
  • Aid: +1 on attack rolls and saves against fear, 1d8 temporary hp +1/level (max +10).
  • Animal Trance: Fascinates 2d6 HD of animals.
Evoc
  • Darkness: 20-ft. radius of supernatural shadow.
  • Scorching Ray: Ranged touch attack deals 4d6 fire damage, + 1 ray/four levels (max 3).
Illu
Tran

3rd-Level Adept Spells

Abjur
Conj
Div
  • Tongues: Speak and understand any language.
Evoc
Necr
  • Animate DeadM: Creates undead skeletons and zombies.
  • Bestow Curse: 6 to an ability score; 4 on attack rolls, saves, and checks; or 50% chance of losing each action.
  • Contagion: Infects subject with chosen disease.

4th-Level Adept Spells

Abjur
Conj
Evoc
  • Wall of Fire: Deals 2d4 fire damage out to 10 ft. and 1d4 out to 20 ft. Passing through wall deals 2d6 damage +1/level.
Tran
  • Polymorph: Gives one willing subject a new form.

5th-Level Adept Spells

Abjur
Conj
  • Heal: Cures 10 points/level damage, all diseases and mental conditions.
  • Major Creation: As minor creation, plus stone and metal.
  • Raise DeadM: Restores life to subject who died as long as one day/level ago.
  • Wall of Stone: Creates a stone wall that can be shaped.
Div
  • CommuneM: Deity answers one yes-or-no question/level.
  • True SeeingM: Lets you see all things as they really are.
Tran