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Description |
Name | Scl | Sv | Rs | Dur | CT | Rng | Re | Description |
---|---|---|---|---|---|---|---|---|
Acid Splash | C | N | N | ! | 1a | C | G | Orb deals 1d3 acid damage. |
Arcane Mark | U | N | N | P | 1a | T | G | Inscribes a personal rune on an object or creature (visible or invisible). |
Bleed | N | W- | Y | ! | 1a | C | G | Cause a stabilized creature to resume dying. |
Dancing Lights | Ev | N | N | 1m* | 1a | M | G | Creates torches or other lights. |
Daze | En | W- | Y | 1r | 1a | C | G | Humanoid creature of 4 HD or less loses next action. |
Detect Magic | D | N | N | C:1m/l* | 1a | 60f | G | Detects spells and magic items within 60 ft. |
Detect Poison | D | N | N | ! | 1a | C | 5m | Detects poison in one creature or small object. |
Disrupt Undead | N | N | Y | ! | 1a | C | G | Deals 1d6 damage to one undead. |
Flare | Ev | F- | Y | ! | 1a | C | G | Dazzles one creature (–1 penalty on attack rolls). |
Ghost Sound | I | Wd | N | 1r/l* | 1a | C | G | Figment sounds. |
Light | Ev | N | N | 10m/l | 1a | T | 1h | Object shines like a torch. |
Mage Hand | T | N | N | C | 1a | C | G | 5-pound telekinesis. |
Mending | T | W- | Y | ! | 10m | 10f | 6h | Makes minor repairs on an object. |
Message | T | N | N | 10m/l | 1a | M | G | Whisper conversation at distance. |
Open/Close | T | W- | Y | ! | 1a | C | G | Opens or closes small or light things. |
Prestidigitation | U | N | N | 1h | 1a | 10f | G | Performs minor tricks. |
Ray of Frost | Ev | N | Y | ! | 1a | C | G | Ray deals 1d3 cold damage. |
Read Magic | D | N | N | 10m/l | 1a | P | G | Read scrolls and spellbooks. |
Resistance | A | W- | Y | 1m | 1a | T | 5m | Subject gains +1 on saving throws. |
Touch of Fatigue | N | F- | Y | 1r/l | 1a | T | G | Touch attack fatigues target. |
Name | Scl | Sv | Rs | Dur | CT | Rng | Re | Description |
---|---|---|---|---|---|---|---|---|
Burning Hands | Ev | R½ | Y | ! | 1a | 15f | G | 1d4/level fire damage (max 5d4). |
Charm Person | En | W- | Y | 1h/l | 1a | C | 1h | Makes one person your friend. |
Mage Armor | C | W- | N | 1h/l* | 1a | T | 6h | Gives subject +4 armor bonus. |
Magic Missile | Ev | N | Y | ! | 1a | M | G | 1d4+1 damage; +1 missile per two levels above 1st (max 5). |
Obscuring Mist | C | N | N | 1m/l* | 1a | 20f | G | Fog surrounds you. |
Sleep | En | W- | Y | 1m/l | 1r | M | G | Puts 4 HD of creatures into magical slumber. |
Summon Monster I | C | N | N | 1r/l* | 1r | C | G | Summons extraplanar creature to fight for you. |
Name | Scl | Sv | Rs | Dur | CT | Rng | Re | Description |
---|---|---|---|---|---|---|---|---|
Command Undead | N | W- | Y | 1d/l | 1a | C | 1h | Undead creature obeys your commands. |
Flaming Sphere | Ev | R- | Y | 1r/l | 1a | M | G | Rolling ball of fire deals 3d6 fire damage. |
Locate Object | D | N | N | 1m/l | 1a | L | 30m | Senses direction toward object (specific or type). |
Web | C | R- | N | 10m/l* | 1a | M | 5m | Fills 20-ft.-radius spread with sticky spiderwebs that can grapple foes and impair movement. |
Name | Scl | Sv | Rs | Dur | CT | Rng | Re | Description |
---|---|---|---|---|---|---|---|---|
Deep Slumber | En | W- | Y | 1m/l | 1r | C | G | Puts 10 HD of creatures to sleep. |
Fireball | Ev | R½ | Y | ! | 1a | L | G | 1d6 damage per level, 20-ft. radius. |