Index of Spells by Book - Fisreth's primary spellbook

Fisreth's primary spellbook

Pages:58 of 100
DescriptionMy training

Sor/Wiz 0

Name Scl Sv Rs Dur CT Rng Re Description
Acid Splash C N N ! 1a C G

Orb deals 1d3 acid damage.

Arcane Mark U N N P 1a T G

Inscribes a personal rune on an object or creature (visible or invisible).

Bleed N W- Y ! 1a C G

Cause a stabilized creature to resume dying.

Dancing Lights Ev N N 1m* 1a M G

Creates torches or other lights.

Daze En W- Y 1r 1a C G

Humanoid creature of 4 HD or less loses next action.

Detect Magic D N N C:1m/l* 1a 60f G

Detects spells and magic items within 60 ft.

Detect Poison D N N ! 1a C 5m

Detects poison in one creature or small object.

Disrupt Undead N N Y ! 1a C G

Deals 1d6 damage to one undead.

Flare Ev F- Y ! 1a C G

Dazzles one creature (1 penalty on attack rolls).

Ghost Sound I Wd N 1r/l* 1a C G

Figment sounds.

Light Ev N N 10m/l 1a T 1h

Object shines like a torch.

Mage Hand T N N C 1a C G

5-pound telekinesis.

Mending T W- Y ! 10m 10f 6h

Makes minor repairs on an object.

Message T N N 10m/l 1a M G

Whisper conversation at distance.

Open/Close T W- Y ! 1a C G

Opens or closes small or light things.

Prestidigitation U N N 1h 1a 10f G

Performs minor tricks.

Ray of Frost Ev N Y ! 1a C G

Ray deals 1d3 cold damage.

Read Magic D N N 10m/l 1a P G

Read scrolls and spellbooks.

Resistance A W- Y 1m 1a T 5m

Subject gains +1 on saving throws.

Touch of Fatigue N F- Y 1r/l 1a T G

Touch attack fatigues target.

Sor/Wiz 1

Name Scl Sv Rs Dur CT Rng Re Description
Charm Person En W- Y 1h/l 1a C 1h

Makes one person your friend.

Enlarge Person T F- Y 1m/l* 1r C 5m

Humanoid creature doubles in size.

Expeditious Retreat T N N 1m/l* 1a P 30m

Your base speed increases by 30 ft.

Feather Fall T W- Y #|1r/l 1ia C G

Objects or creatures fall slowly.

Floating Disk Ev N N 1h/l 1a C 6h

Creates 3-ft.-diameter horizontal disk that holds 100 lbs./level.

Hold Portal A N N 1m/l* 1a M 5m

Holds door shut.

Identify D N N 3r/l* 1a 60f G

Gives +10 bonus to identify magic items.

Mage Armor C W- N 1h/l* 1a T 6h

Gives subject +4 armor bonus.

Magic Missile Ev N Y ! 1a M G

1d4+1 damage; +1 missile per two levels above 1st (max 5).

Magic Weapon T W- Y 1m/l 1a T 5m

Weapon gains +1 bonus.

Protection from Evil A+ W- N;* 1m/l* 1a T 5m

+2 to AC and saves, plus additional protection against selected alignment.

Ray of Enfeeblement N Y 1r/l 1a C G

Ray causes 1d6 Str penalty + 1 per 2 levels.

Shield A N N 1m/l* 1a P 30m

Invisible disc gives +4 to AC, blocks magic missiles.

Sleep En W- Y 1m/l 1r M G

Puts 4 HD of creatures into magical slumber.

True Strike D N N x 1a P 5m

+20 on your next attack roll.

Sor/Wiz 2

Name Scl Sv Rs Dur CT Rng Re Description
Darkvision T W- Y 1h/l 1a T 6h

See 60 ft. in total darkness.

Glitterdust C W- N 1r/l 1a M G

Blinds creatures, outlines invisible creatures.

Invisibility I W- Y|yes 1m/l* 1a P|T 5m

Subject is invisible for 1 min./level or until it attacks.

Knock T N N !;x 1a M 5m

Opens locked or magically sealed door.

Scorching Ray Ev N Y ! 1a C G

Ranged touch attack deals 4d6 fire damage, + 1 ray/four levels (max 3).

See Invisibility D N N 10m/l* 1a P 4h

Reveals invisible creatures or objects.

Web C R- N 10m/l* 1a M 5m

Fills 20-ft.-radius spread with sticky spiderwebs that can grapple foes and impair movement.

Sor/Wiz 3

Name Scl Sv Rs Dur CT Rng Re Description
Dispel Magic A N N ! 1a M G

Cancels one magical spell or effect.

Fireball Ev Y ! 1a L G

1d6 damage per level, 20-ft. radius.

Fly T W- Y 1m/l 1a T 5m

Subject flies at speed of 60 ft.