Granted Power: You see truth in the pure and burning light of the sun, and can call upon its blessing or wrath to work great deeds. Sun's Blessing (Su): Whenever you channel positive energy to harm undead creatures, add your cleric level to the damage dealt. Undead do not add their channel resistance to their saves when you channel positive energy. Nimbus of Light (Su): At 8th level, you can emit a 30-foot nimbus of light for a number of rounds per day equal to your cleric level. This acts as a daylight spell. In addition, undead within this radius take an amount of damage equal to your cleric level each round that they remain inside the nimbus. Spells and spell-like abilities with the darkness descriptor are automatically dispelled if brought inside this nimbus. These rounds do not need to be consecutive.
Exist comfortably in hot or cold regions.
Makes metal so hot it damages those who touch it.
Ray deals 1d8/two levels damage (more against undead).
Creatures attacking you take fire damage; you're protected from heat or cold.
Smites foes with divine fire (1d6/level damage).
Acorns and berries become grenades and bombs.
Beam blinds and deals 4d6 damage.
Blinds all within 10 ft., deals 6d6 damage.
As prismatic wall, but surrounds on all sides.