Index of Spells by Domain - Evil


Name: Evil

Granted Power: You are sinister and cruel, and have wholly pledged your soul to the cause of evil.

Touch of Evil (Sp):

You can cause a creature to become sickened as a melee touch attack. Creatures sickened by your touch count as good for the purposes of spells with the evil descriptor. This ability lasts for a number of rounds equal to 1/2 your cleric level (minimum 1). You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

Scythe of Evil (Su):

At 8th level, you can give a weapon touched the unholy special weapon quality for a number of rounds equal to 1/2 your cleric level. You can use this ability once per day at 8th level, and an additional time per day for every four levels beyond 8th.

Name Scl Sv Rs Dur CT Rng Re Description
Protection from Good A- W- N;* 1m/l* 1a T 5m

+2 to AC and saves, plus additional protection against selected alignment.

Align Weapon T W- Y 1m/l 1a T 5m

Weapon becomes good, evil, lawful, or chaotic.

Magic Circle against Good A- W- N;* 10m/l 1a T 4h

As protection spells, but 10-ft. radius and 10 min./level.

Unholy Blight Ev- W~ Y ! (1d4r);x 1a M G

Harms and sickens good creatures (1d8 damage/2 levels).

Dispel Good A- N * 1r/l# 1a T G

+4 bonus against attacks by good creatures.

Create Undead (M) N- N N ! 1h C G

Raises ghouls, ghasts, mummies, or mohrgs from physical remains.

Blasphemy Ev- W~ Y ! 1a 40f G

Kills, paralyzes, weakens, or dazes nonevil subjects.

Unholy Aura (F) A- N Y 1r/l* 1a 20f G

+4 to AC, +4 resistance, and SR 25 against good spells.

Summon Monster IX C N N 1r/l* 1r C G

Summons extraplanar creature to fight for you.