Granted Power: You can cause the living to bleed at a touch, and find comfort in the presence of the dead. Bleeding Touch (Sp): As a melee touch attack, you can cause a living creature to take 1d6 points of damage per round. This effect persists for a number of rounds equal to 1/2 your cleric level (minimum 1) or until stopped with a DC 15 Heal check or any spell or effect that heals damage. You can use this ability a number of times per day equal to 3 + your Wisdom modifier. Death's Embrace (Ex): At 8th level, you heal damage instead of taking damage from channeled negative energy. If the channeled negative energy targets undead, you heal hit points just like undead in the area.
One creature of 5 HD or less flees for 1d4 rounds.
Kills dying creature; you gain 1d8 temporary hp, +2 to Str, and +1 caster level.
|Animate Dead (M)||N-||N||N||!||1a||T||G||
Creates undead skeletons and zombies.
Grants bonuses against death spells and negative energy.
Touch attack deals 12d6 + 1 per level.
|Create Undead (M)||N-||N||N||!||1h||C||G||
Raises ghouls, ghasts, mummies, or mohrgs from physical remains.
Kills subject and destroys remains.
|Create Greater Undead (M)||N-||N||N||!||1h||C||G||
Creates shadows, wraiths, spectres, or devourers.
|Wail of the Banshee||N||F-||Y||!||1a||C||G||
Deals 10 damage/level to 1 creature/level.