| Name | ||
|---|---|---|
| Save - Res | Level | Comps |
| Dur | Range | Recharge |
| Description | ||
| Blade Barrier | ||
| Reflex half or Reflex negates; see text - Yes | Clr 6, Good 6, War 6 | V, S |
| 1 min./level (D) | Medium | General |
Wall of blades deals 1d6/level damage. |
||
| Clenched Fist | ||
| None - Yes | Sor/Wiz 8, Strength 8 | V, S, F/DF |
| 1 round/level (D) | Medium | General |
Large hand provides cover, pushes, or attacks your foes. |
||
| Crushing Hand | ||
| None - Yes | Sor/Wiz 9, Strength 9 | V, S, F |
| 1 round/level (D) | Medium | General |
Large hand provides cover, pushes, or crushes your foes. |
||
| Explosive Runes | ||
| See text - Yes | Rune 4, Sor/Wiz 3 | V, S |
| Permanent until discharged (D) | Touch | 24 hours |
Deals 6d6 damage when read. |
||
| Floating Disk | ||
| None - No | Sor/Wiz 1 | V, S, M |
| 1 hour/level | Close | 6 hours |
Creates 3-ft.-diameter horizontal disk that holds 100 lbs./level. |
||
| Forcecage (M) | ||
| Reflex negates - No | Sor/Wiz 7 | V, S, M |
| 1 round/level (D) | Close | General |
Cube or cage of force imprisons all inside. |
||
| Forceful Hand | ||
| None - Yes | Sor/Wiz 6 | V, S, F |
| 1 round/level (D) | Medium | General |
Hand pushes creatures away. |
||
| Grasping Hand | ||
| None - Yes | Sor/Wiz 7, Strength 7 | V, S, F |
| 1 round/level (D) | Medium | General |
Hand provides cover, pushes, or grapples. |
||
| Interposing Hand | ||
| None - Yes | Sor/Wiz 5 | V, S, F |
| 1 round/level (D) | Medium | General |
Hand provides cover against 1 opponent. |
||
| Mage Armor | ||
| Will negates (harmless) - No | Sor/Wiz 1 | V, S, F |
| 1 hour/level (D) | Touch | 6 hours |
Gives subject +4 armor bonus. |
||
| Mage's Sword (F) | ||
| None - Yes | Sor/Wiz 7 | V, S, F |
| 1 round/level (D) | Close | General |
Floating magic blade strikes opponents. |
||
| Magic Missile | ||
| None - Yes | Sor/Wiz 1 | V, S |
| Instant | Medium | General |
1d4+1 damage; +1 missile per two levels above 1st (max 5). |
||
| Resilient Sphere | ||
| Reflex negates - Yes | Sor/Wiz 4 | V, S, F |
| 1 min./level (D) | Close | General |
Force globe protects but traps one subject. |
||
| Sepia Snake Sigil (M) | ||
| Reflex negates - No | Brd 3, Sor/Wiz 3 | V, S, M |
| Permanent or until discharged; until released or 1d4 days + 1 day/level; see text | Touch | 24 hours |
Creates text symbol that immobilizes reader. |
||
| Shield | ||
| - | Sor/Wiz 1 | V, S |
| 1 min./level (D) | Personal | 30 minutes |
Invisible disc gives +4 to AC, blocks magic missiles. |
||
| Spiritual Weapon | ||
| None - Yes | Clr 2, War 2 | V, S, DF |
| 1 round/level (D) | Medium | General |
Magic weapon attacks on its own. |
||
| Telekinetic Sphere | ||
| Reflex negates (object) - Yes (object) | Sor/Wiz 8 | V, S, M |
| 1 min./level (D) | Close | General |
As resilient sphere, but you move the sphere telekinetically. |
||
| Tiny Hut | ||
| None - No | Brd 3, Sor/Wiz 3 | V, S, M |
| 2 hours/level (D) | 20 ft. | 12 hours |
Creates shelter for 10 creatures. |
||
| Wall of Force | ||
| None - No | Sor/Wiz 5 | V, S, M |
| 1 round /level (D) | Close | General |
Wall is immune to damage. |
||