|School||Casting Time||Source Book|
|Save - Res||Level||Comps|
|Necromancy||1 standard action||PRPG-O|
|None - Yes||Sor/Wiz 3||V, S|
|Instant/1 hour; see text||Touch||General|
|Target: Living creature touched|
Touch deals 1d6 damage per two levels; caster gains damage as temporary hp.
You must succeed on a melee touch attack. Your touch deals 1d6 points of damage per two caster levels (maximum 10d6). You gain temporary hit points equal to the damage you deal. You can't gain more than the subject's current hit points + the subject's Constitution score (which is enough to kill the subject). The temporary hit points disappear 1 hour later.
|Illusion (Glamer)||1 standard action||PRPG-O|
|Will negates; see text - Yes; see text||Brd 6, Sor/Wiz 6||V, S|
|Concentration + 1 hour/level (D)||Long||12 hours|
|Targets: One or more creatures, no two of which can be more than 30 ft. apart|
Changes appearance of group of creatures.
You instantly change the appearance of the subjects and then maintain that appearance for the spell's duration. You can make the subjects appear to be anything you wish. The subjects look, feel, and smell just like the creatures the spell makes them resemble. Affected creatures resume their normal appearances if slain. You must succeed on a Disguise check to duplicate the appearance of a specific individual. This spell gives you a +10 bonus on the check.
Unwilling targets can negate the spell's effect on them by making Will saves or with spell resistance. Those who interact with the subjects can attempt Will disbelief saves to see through the glamer, but spell resistance doesn't help.
|Illusion (Figment)||1 standard action||PRPG-O|
|Will disbelief (if interacted with) - No||Brd 1, Sor/Wiz 1||V, F|
|1 min./level (D)||Close||5 minutes|
|Effect: Intelligible sound, usually speech|
Throws voice for 1 min./level.
You can make your voice (or any sound that you can normally make vocally) seem to issue from someplace else. You can speak in any language you know. With respect to such voices and sounds, anyone who hears the sound and rolls a successful save recognizes it as illusory (but still hears it).
|Transmutation||1 standard action||PRPG-O|
|None - Yes (harmless)||Clr 0, Drd 0, Pal 1||V, S, DF|
|1 min.||Touch||5 minutes|
|Target: Creature touched|
Subject gains 1 temporary hp.
With a touch, you infuse a creature with a tiny surge of life, granting the subject 1 temporary hit point.
|Vision (M) (F)|
|Divination||1 standard action||PRPG-O|
|-||Sor/Wiz 7||V, S, M, F|
|See text||Personal||6 hours|
|Focus: Four pieces of ivory worth 50 gp each|
|Materials: Incense worth 250 gp|
As legend lore, but quicker.
This spell functions like legend lore except that it works more quickly and produces some strain on you. You pose a question about some person, place, or object, then cast the spell. If the person or object is at hand or if you are in the place in question, you receive a vision about it by succeeding on a caster level check (1d20 + 1 per caster level; maximum +25) against DC 20. If only detailed information on the person, place, or object is known, the DC is 25, and the information gained is incomplete. If only rumors are known, the DC is 30, and the information gained is vague. After this spell is complete, you are fatigued.