Name | Whip |
---|---|
Sorted Name | Whip |
Family | Weapons |
Category | Exotic Weapons |
Subcategory | One-Handed Melee Weapons |
Price | 1 gp |
Price as Gold Pieces | 1 |
Damage (Small) | 1d2 |
Damage (Medium) | 1d3 |
Critical Hit Threat Range | ×2 |
Damage Type | S |
Weight | 2 lbs. |
Version | PRPG-O |
Sources | Pathfinder RPG (Open) |
Construction |
Lore: |
Description: A whip deals no damage to any creature with an armor bonus of +1 or higher or a natural armor bonus of +3 or higher. The whip is treated as a melee weapon with 15-foot reach, though you don't threaten the area into which you can make an attack. In addition, unlike most other weapons with reach, you can use it against foes anywhere within your reach (including adjacent foes). Using a whip provokes an attack of opportunity, just as if you had used a ranged weapon. You can use the Weapon Finesse feat to apply your Dexterity modifier instead of your Strength modifier to attack rolls with a whip sized for you, even though it isn't a light weapon. |
Prerequisite: |
Activation: |
Effect: |
Source Copyright: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.
The Book of Experimental Might. Copyright 2008, Malhavoc Press; Author: Monte J. Cook.
Tome of Horrors. Copyright 2002, Necromancer Games, Inc.; Authors: Scott Greene, with Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, Lance Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content from TSR.
The Open content displayed above has been reproduced without permission from the copyright holder.