Name | Exotic Weapon Proficiency |
---|---|
Type | Combat |
May be taken multiple times | Yes |
The effects stack | No |
Version | PRPG-O |
Sources | Pathfinder RPG (Open) |
Prelude | Choose one type of exotic weapon, such as the spiked chain or whip. You understand how to use that type of exotic weapon in combat, and can utilize any special tricks or qualities that exotic weapon might allow. |
Prerequisites | Base attack bonus +1. |
Benefit | You make attack rolls with the weapon normally. |
Normal | A character who uses a weapon with which he is not proficient takes a –4 penalty on attack rolls. |
Special | You can gain Exotic Weapon Proficiency multiple times. Each time you take the feat, it applies to a new type of exotic weapon. |
Source Copyright: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.
The Book of Experimental Might. Copyright 2008, Malhavoc Press; Author: Monte J. Cook.
Tome of Horrors. Copyright 2002, Necromancer Games, Inc.; Authors: Scott Greene, with Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, Lance Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content from TSR.
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