Name | Greater Disarm |
---|---|
Type | Combat |
May be taken multiple times | No |
The effects stack | No |
Version | PRPG-O |
Sources | Pathfinder RPG (Open) |
Prelude | You can knock weapons far from an enemy's grasp. |
Prerequisites | Combat Expertise, Improved Disarm, base attack bonus +6, Int 13. |
Benefit | You receive a +2 bonus on checks made to disarm a foe. This bonus stacks with the bonus granted by Improved Disarm. Whenever you successfully disarm an opponent, the weapon lands 15 feet away from its previous wielder, in a random direction. |
Normal | Disarmed weapons and gear land at the feet of the disarmed creature. |
Source Copyright: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.
The Book of Experimental Might. Copyright 2008, Malhavoc Press; Author: Monte J. Cook.
Tome of Horrors. Copyright 2002, Necromancer Games, Inc.; Authors: Scott Greene, with Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, Lance Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content from TSR.
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