Deafening Critical

NameDeafening Critical
TypeCombat, Critical
May be taken multiple timesNo
The effects stackNo
VersionPRPG-O
SourcesPathfinder RPG (Open)
Prelude

Your critical hits cause enemies to lose their hearing.

Prerequisites

Critical Focus, base attack bonus +13.

Benefit

Whenever you score a critical hit against an opponent, the victim is permanently deafened. A successful Fortitude save reduces the deafness to 1 round. The DC of this Fortitude save is equal to 10 + your base attack bonus. This feat has no effect on deaf creatures. This deafness can be cured by heal, regeneration, remove deafness, or a similar ability.

Special

You can only apply the effects of one critical feat to a given critical hit unless you possess Critical Mastery.

Source Copyright: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.

The Book of Experimental Might. Copyright 2008, Malhavoc Press; Author: Monte J. Cook.

Tome of Horrors. Copyright 2002, Necromancer Games, Inc.; Authors: Scott Greene, with Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, Lance Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content from TSR.

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