Name | Lillend |
---|---|
Sorted Name | Lillend |
Family | Azata |
Size and Type | Large Outsider (azata, chaotic, extraplanar, good) |
Hit Dice Count | 7 |
Hit Dice | 7d10+35 (73 hp) |
Random Hit Points | 7d10+35 - 35 |
Initiative | +3 |
Speed | 30 ft., fly 70 ft. (average) |
Armor Class | 20, touch 12, flat-footed 17 (+3 Dex, +8 natural, -1 size) |
Base Attack/Grapple | +7/+CMB: +13CMD: 26 (can't be tripped) |
Attack | +1 longsword +12/+7 (2d6+8/19-20), tail slap +6 (2d6+2 plus grab) |
Space/Reach | 10 ft./10 ft. |
Special Attacks | bardic performance (20 rounds/day), constrict (2d6+5) |
Special Qualities | low-light vision, darkvision 60 ft.; |
Saves | Fort +7, Ref +10, Will +10 |
Abilities | Str 20, Dex 17, Con 21, Int 14, Wis 16, Cha 19 |
Skills | Bluff +14, Diplomacy +14, Fly +11, Knowledge (nature) +9, Perception +13, Perform (stringed instruments) +16, Sense Motive +13, Survival +14 |
Feats | Combat Casting, Hover, Iron Will, Lightning Reflexes |
Environment | any (Elysium) |
Challenge Rating | 7 |
Organization | solitary, pair, or choir (3-6) |
Treasure | standard (+1 longsword, masterwork harp) |
Alignment | CG |
Version | PRPG-O |
Sources | Pathfinder RPG (Open) |
Azata, LillendThis creature has the body of a seductive, winged elven woman from the waist up and that of a snake from the waist down.Lillend CR 7 XP 3,200CG Large outsider (azata, chaotic, extraplanar, good)Init +3; Senses low-light vision, darkvision 60 ft.; Perception +13DEFENSEAC 20, touch 12, flat-footed 17 (+3 Dex, +8 natural, -1 size)hp 73 (7d10+35)Fort +7, Ref +10, Will +10Immune electricity, petrification, poison; Resist cold 10, fire 10OFFENSESpd 30 ft., fly 70 ft. (average)Melee +1 longsword +12/+7 (2d6+8/19-20), tail slap +6 (2d6+2 plus grab)Space 10 ft.; Reach 10 ft.Special Attacks bardic performance (20 rounds/day), constrict (2d6+5)Spell-Like Abilities (CL 7th)3/day—darkness, hallucinatory terrain (DC 18), knock, light1/day—charm person (DC 15), speak with animals, speak with plantsSpells Known (CL 7th)3rd (2/day)—charm monster (DC 17)2nd (4/day)—hold person (DC 16), invisibility, sound burst (DC 16), suggestion (DC 16)1st (5/day)—charm person (DC 15), cure light wounds, identify, sleep (DC 15)0 (at will)—dancing lights, daze (DC 14), detect magic, lullaby (DC 14), mage hand, read magicSTATISTICSStr 20, Dex 17, Con 21, Int 14, Wis 16, Cha 19Base Atk +7; CMB +13; CMD 26 (can't be tripped)Feats Combat Casting, Hover, Iron Will, Lightning ReflexesSkills Bluff +14, Diplomacy +14, Fly +11, Knowledge (nature) +9, Perception +13, Perform (stringed instruments) +16, Sense Motive +13, Survival +14; Racial Modifiers +4 SurvivalLanguages Celestial, Draconic, Infernal; truespeechECOLOGYEnvironment any (Elysium)Organization solitary, pair, or choir (3-6)Treasure standard (+1 longsword, masterwork harp)SPECIAL ABILITIESBardic Performance A lillend has the bardic performance ability of a 7th-level bard, granting her access to that ability's countersong, fascinate, inspire courage, inspire competence, and suggestion aspects.Spells A lillend casts spells as a 7th-level bard. They favor enchantment and healing spells.Among the azatas, lillends are the tale-tellers and chroniclers, gathering lore and recording stories in the form of epic poems and songs. They are generally peaceful, though they are swift to act if they believe a piece of rare art or a talented artist is threatened. A lillend's lower section is about 20 feet long, and a typical lillend weighs 3,800 pounds. Although they have no need of mortal nourishment, it is said that lillends sup on the joy of music, art, and performance. They also love unspoiled wilderness and seek out places in the mortal realm that remind them of the beauty of their home plane. From the lore of numerous races come tales of these muses, particularly those that have taken a vested interest in the training of a single talented prodigy or the ongoing creation of some fantastic work of art. Such legends sometimes prove true, as all lillends have their favorite works, creations, and artists, and often visit the Material Plane to enjoy their splendor and make sure they remain safe. In the defense of such beauty, lillends prove passionate foes, calling upon the might of nearby allies or crushing philistines in their striking but deadly coils. |
Source Copyright: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.
The Book of Experimental Might. Copyright 2008, Malhavoc Press; Author: Monte J. Cook.
Tome of Horrors. Copyright 2002, Necromancer Games, Inc.; Authors: Scott Greene, with Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, Lance Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content from TSR.
The Open content displayed above has been reproduced without permission from the copyright holder.
Attacks: +1 longsword +12/+7 (2d6+8/19-20), tail slap +6 (2d6+2 plus grab), or
feats: COMBAT CASTING, HOVER, IRON WILL, LIGHTNING REFLEXES, ,