Name | Ghaele |
---|---|
Sorted Name | Ghaele |
Family | Azata |
Size and Type | Medium Outsider (azata, chaotic, extraplanar, good) |
Hit Dice Count | 13 |
Hit Dice | 13d10+65 (136 hp) |
Random Hit Points | 13d10+65 - 65 |
Initiative | +5 |
Speed | 50 ft., fly 150 ft. (perfect) |
Armor Class | 27, touch 15, flat-footed 26 (+4 deflection, +1 Dex, +12 natural) |
Base Attack/Grapple | +13/+CMB: +20CMD: 31 |
Attack | +2 holy greatsword +22/+17/+12 (2d6+12) |
Full Attack | 2 light rays +14 (2d12) |
Space/Reach | 5 ft./5 ft. |
Special Attacks | gaze |
Special Qualities | light form, darkvision 60 ft., detect evil, low-light vision, see invisibility; |
Saves | Fort +17, Ref +11, Will +16 |
Abilities | Str 25, Dex 12, Con 20, Int 16, Wis 19, Cha 17 |
Skills | Diplomacy +19, Escape Artist +17, Fly +25, Handle Animal +19, Knowledge (nature) +16, Knowledge (planes) +19, Perception +20, Sense Motive +20, Stealth +17 |
Feats | Combat Casting, Combat Expertise, Dodge, Improved Disarm, Improved Initiative, Improved Trip, Lightning Reflexes |
Environment | any (Elysium) |
Challenge Rating | 13 |
Organization | solitary, pair, or squad (3-6) |
Treasure | triple (+2 holy greatsword) |
Alignment | CG |
Version | PRPG-O |
Sources | Pathfinder RPG (Open) |
Azata, GhaeleThis elegantly armored sentinel stands alert, her eyes radiating divine light and her noble blade crackling with power.Ghaele CR 13 XP 25,600CG Medium outsider (azata, chaotic, extraplanar, good,Init +5; Senses darkvision 60 ft., detect evil, low-light vision, see invisibility; Perception +20Aura holy auraDEFENSEAC 27, touch 15, flat-footed 26 (+4 deflection, +1 Dex, +12 natural)hp 136 (13d10+65)Fort +17, Ref +11, Will +16DR 10/cold iron and evil; Immune electricity, petrification; Resist cold 10, fire 10; SR 25OFFENSESpd 50 ft., fly 150 ft. (perfect)Melee +2 holy greatsword +22/+17/+12 (2d6+12)Ranged 2 light rays +14 (2d12)Special Attacks gazeSpell-Like Abilities (CL 13th)Constant—detect evil, holy aura (DC 21), see invisibility At will—aid, charm monster (DC 17), continual flame, cure light wounds, dancing lights, detect thoughts (DC 15), disguise self, dispel magic, hold monster (DC 18), greater invisibility (self only), major image (DC 16), greater teleport (self plus 50 lbs. of objects only)3/day—globe of invulnerability1/day—chain lightning (DC 19), prismatic spray (DC 20), wall of forceSpells Prepared (CL 13th)7th—holy word (DC 21)6th—banishment (DC 20), heal (DC 20)5th—flame strike (DC 19), raise dead, true seeing4th—death ward, dismissal (2) (DC 18), divine power, restoration3rd—cure serious wounds (3), searing light (2)2nd—aid (2), align weapon, bear's endurance, lesser restoration (2)1st—bless, command (DC 15), divine favor, obscuring mist, sanctuary (DC 15), shield of faithSTATISTICSStr 25, Dex 12, Con 20, Int 16, Wis 19, Cha 17Base Atk +13; CMB +20; CMD 31Feats Combat Casting, Combat Expertise, Dodge, Improved Disarm, Improved Initiative, Improved Trip, Lightning ReflexesSkills Diplomacy +19, Escape Artist +17, Fly +25, Handle Animal +19, Knowledge (nature) +16, Knowledge (planes) +19, Perception +20, Sense Motive +20, Stealth +17Languages Celestial, Draconic, Infernal; truespeechSQ light formECOLOGYEnvironment any (Elysium)Organization solitary, pair, or squad (3-6)Treasure triple (+2 holy greatsword)SPECIAL ABILITIESGaze (Su) In humanoid form, a ghaele's gaze attack slays evil creatures of 5 HD or less (range 60 feet, Will DC 18 negates, shaken for 2d10 rounds on a successful save). Nonevil creatures, and evil creatures with more than 5 HD, must succeed on a DC 18 Will save or be shaken for 2d10 rounds. A creature that saves against a ghaele's gaze is immune to that particular ghaele's gaze for 24 hours. This is a mindaffecting fear effect. The save DCs are Charisma-based.Light Form (Su) A ghaele can shift between its solid body and one made of light as a standard action. In solid form, it cannot fly or use light rays. In light form, it can fly and gains the incorporeal quality-it can make light ray attacks or use spell-like abilities in this form, but can't make physical attacks or cast spells. This ability otherwise functions similarly to a bralani's wind form ability.Light Ray (Ex) A ghaele's light rays have a range of 300 feet. This attack bypasses all damage reduction.Spells Ghaeles cast divine spells as 13thlevel clerics. They do not gain access to domains or other cleric abilities.Ghaeles are the most knightly of the azatas, hunting fiends, dragons, and undead with equal vigor. Most appear like idealized humans or elves and are quick to smile-and equally quick to strike against those they perceive as wicked. |
Source Copyright: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.
The Book of Experimental Might. Copyright 2008, Malhavoc Press; Author: Monte J. Cook.
Tome of Horrors. Copyright 2002, Necromancer Games, Inc.; Authors: Scott Greene, with Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, Lance Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content from TSR.
The Open content displayed above has been reproduced without permission from the copyright holder.
Attacks: +2 holy greatsword +22/+17/+12 (2d6+12), or 2 light rays +14 (2d12)
feats: COMBAT CASTING, COMBAT EXPERTISE, DODGE, IMPROVED DISARM, IMPROVED INITIATIVE, IMPROVED TRIP, LIGHTNING REFLEXES, ,