Name | Yellow Musk Creeper |
---|---|
Sorted Name | Yellow Musk Creeper |
Family | Yellow Musk Creeper |
Size and Type | Medium Plant |
Hit Dice Count | 3 |
Hit Dice | 3d8+9 (22 hp) |
Random Hit Points | 3d8+9 - 9 |
Initiative | +2 |
Speed | 5 ft. |
Armor Class | 14, touch 12, flat-footed 12 (+2 Dex, +2 natural) |
Base Attack/Grapple | +2/+CMB: +5CMD: 17 (can't be tripped) |
Attack | tendril +5 (1d4+4) |
Space/Reach | 5 ft.,/10 ft. |
Special Attacks | create yellow musk zombie, pollen spray |
Special Qualities | tremorsense 30 ft.; |
Saves | Fort +6, Ref +3, Will +1 |
Abilities | Str 17, Dex 15, Con 16, Int -, Wis 11, Cha 8 |
Skills | Perception +0 |
Environment | temperate or warm forests and underground |
Challenge Rating | 2 |
Organization | patch (creeper plus 1-6 yellow musk zombies) |
Treasure | incidental |
Alignment | N |
Version | PRPG-O |
Sources | Pathfinder RPG (Open) |
Yellow Musk CreeperCoiling around several human skeletons, this wet green plant's sickly flowers smoke with a nasty yellow vapor.Yellow Musk Creeper CR 2 XP 600N Medium plantInit +2; Senses tremorsense 30 ft.; Perception +0DEFENSEAC 14, touch 12, flat-footed 12 (+2 Dex, +2 natural)hp 22 (3d8+9)Fort +6, Ref +3, Will +1Defensive Abilities plant traitsOFFENSESpd 5 ft.Melee tendril +5 (1d4+4)Space 5 ft.,; Reach 10 ft.Special Attacks create yellow musk zombie, pollen spraySTATISTICSStr 17, Dex 15, Con 16, Int -, Wis 11, Cha 8Base Atk +2; CMB +5; CMD 17 (can't be tripped)ECOLOGYEnvironment temperate or warm forests and undergroundOrganization patch (creeper plus 1-6 yellow musk zombies)Treasure incidentalSPECIAL ABILITIESCreate Yellow Musk Zombie (Su) As a full-round action, a yellow musk creeper can bore dozens of tendrils into the brain of a helpless creature within reach, such as a creature entranced by its pollen. This attack inflicts 1d4 points of Intelligence damage per round. When a creature is reduced to 0 Intelligence, it dies, and the tendrils break off inside its brain. One hour later, the creature animates as a yellow musk zombie (see below).Pollen Spray (Ex) As a standard action, a yellow musk creeper can spray a cloud of pollen at a single creature within 30 feet. It must make a +4 ranged touch attack to strike the target, who must then succeed on a DC 14 Will save or be entranced for 1d6 rounds. An entranced creature can take no action other than to move at its normal speed into a space within the yellow musk creeper's reach, at which point an entranced creature remains motionless and allows the creeper to insert tendrils into its brain. The save DC is Constitution-based.The yellow musk creeper is a hideous plant that grows in haunted graveyards, grisly battlefields, and other places where death hangs heavy in the air and thick in the soil. The yellow musk creeper's method of procreation is singularly frightful-it slays the living, infests them with its seeds and pollen, then animates them as zombies. These zombies serve the plant as a guardian for several days, but when new zombies are created, older ones wander off into the surrounding wild, collapsing and breaking apart within 2d6 days to give seed to a new yellow musk creeper. Yellow Musk Zombie Plant Traits (Ex) This zombie's animation is provided not by necromancy but by the plant that grows throughout its body. Yellow musk zombies lack undead traits, but gain plant traits. They are treated as plants, not undead, for the resolution of magical effects and attacks. Channel energy cannot harm a yellow musk zombie, for example, nor does negative energy heal a yellow musk zombie. |
Source Copyright: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.
The Book of Experimental Might. Copyright 2008, Malhavoc Press; Author: Monte J. Cook.
Tome of Horrors. Copyright 2002, Necromancer Games, Inc.; Authors: Scott Greene, with Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, Lance Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content from TSR.
The Open content displayed above has been reproduced without permission from the copyright holder.
Attacks: tendril +5 (1d4+4), or
feats: