Name | Xill |
---|---|
Sorted Name | Xill |
Family | Xill |
Size and Type | Medium Outsider (evil, extraplanar) |
Hit Dice Count | 9 |
Hit Dice | 9d10+18 (67 hp) |
Random Hit Points | 9d10+18 - 18 |
Initiative | +8 |
Speed | 40 ft. |
Armor Class | 21, touch 14, flat-footed 17 (+4 Dex, +5 natural, +2 shield) |
Base Attack/Grapple | +9/+CMB: +12 (+16 grapple)CMD: 26 |
Attack | short swords +13/+13/+8 (1d6+3/19-20), claw +13 (1d4+3 plus grab), bite +7 (1d3+1 plus paralysis), or 4 claws +13 (1d4+3 plus grab), bite +12 (1d3+3 plus paralysis) |
Full Attack | 2 longbows +13 (1d8/x3) |
Space/Reach | 5 ft./5 ft. |
Special Attacks | implant, paralysis (1d4 hours, DC 16) |
Special Qualities | multiweapon mastery, planewalk, darkvision 60 ft.; |
Saves | Fort +8, Ref +10, Will +6 |
Abilities | Str 17, Dex 18, Con 14, Int 15, Wis 12, Cha 11 |
Skills | Acrobatics +16, Bluff +12, Intimidate +12, Knowledge (arcana) +14, Knowledge (planes) +14, Perception +13, Sense Motive +13, Stealth +16 |
Feats | Combat Reflexes, Improved Initiative, Iron Will, Weapon Focus (claw, short sword) |
Environment | any (Ethereal Plane) |
Challenge Rating | 6 |
Organization | solitary, pair, or gang (3-6) |
Treasure | standard (heavy steel shield, 2 short swords, 2 longbows with 40 arrows, other treasure) |
Alignment | LE |
Version | PRPG-O |
Sources | Pathfinder RPG (Open) |
XillThis flame-red humanoid appears to be a strange mix of insect and reptile, with four arms and twitching, fanged mandibles.Xill CR 6 XP 2,400LE Medium outsider (evil, extraplanar)Init +8; Senses darkvision 60 ft.; Perception +13DEFENSEAC 21, touch 14, flat-footed 17 (+4 Dex, +5 natural, +2 shield)hp 67 (9d10+18)Fort +8, Ref +10, Will +6SR 17OFFENSESpd 40 ft.Melee short swords +13/+13/+8 (1d6+3/19-20), claw +13 (1d4+3 plus grab), bite +7 (1d3+1 plus paralysis), or 4 claws +13 (1d4+3 plus grab), bite +12 (1d3+3 plus paralysis)Ranged 2 longbows +13 (1d8/x3)Special Attacks implant, paralysis (1d4 hours, DC 16)STATISTICSStr 17, Dex 18, Con 14, Int 15, Wis 12, Cha 11Base Atk +9; CMB +12 (+16 grapple); CMD 26Feats Combat Reflexes, Improved Initiative, Iron Will, Weapon Focus (claw, short sword)Skills Acrobatics +16, Bluff +12, Intimidate +12, Knowledge (arcana) +14, Knowledge (planes) +14, Perception +13, Sense Motive +13, Stealth +16Languages Common, InfernalSQ multiweapon mastery, planewalkECOLOGYEnvironment any (Ethereal Plane)Organization solitary, pair, or gang (3-6)Treasure standard (heavy steel shield, 2 short swords, 2 longbows with 40 arrows, other treasure)SPECIAL ABILITIESImplant (Ex) As a standard action, a xill can lay 2d6 eggs in a helpless creature. A xill's eggs hatch in 24 hours, at which point the young consume the host from within, inflicting 1 point of Con damage per hour per young until the host dies. The young then emerge and planewalk to the Ethereal Plane, if possible, to mature. A remove disease spell (or similar effect) rids a victim of all implanted eggs or active young, or they can be cut out one at a time with DC 20 Heal checks (each attempt takes 10 minutes). If a check fails, the healer can try again, but each attempt (successful or not) deals 1d4 points of damage to the patient.Multiweapon Mastery (Ex) A xill never takes penalties to an attack roll when fighting with multiple weapons, and treats claws as primary attacks even when also wielding weapons.Planewalk (Su) A xill can shift from the Ethereal Plane to the Material Plane as a move action. Shifting from the Material Plane to the Ethereal Plane takes 2 consecutive full-round actions, during which time the xill is immobile. As a xill fades away, it becomes harder to hit: opponents have a 20% miss chance in the first round and a 50% miss chance in the second. A xill can take a single willing or helpless creature with it when it switches planes.Xills are the scourge of the Ethereal Plane, conquering everything in their paths with only one purpose: to perpetuate their race at the expense of others. All xills are female and capable of fertilizing their own eggs, but require living hosts to incubate these eggs, which they inject into paralyzed victims by means of a grotesque ovipositor normally kept retracted behind their mandibles. Evil and alien, the plane-shifting xills possess impressive intelligence and a totalitarian, militaristic culture all their own. Though they see most other life forms as incubators, they particularly prize phase spiders for this purpose. |
Source Copyright: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.
The Book of Experimental Might. Copyright 2008, Malhavoc Press; Author: Monte J. Cook.
Tome of Horrors. Copyright 2002, Necromancer Games, Inc.; Authors: Scott Greene, with Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, Lance Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content from TSR.
The Open content displayed above has been reproduced without permission from the copyright holder.
Attacks: short swords +13/+13/+8 (1d6+3/19-20), claw +13 (1d4+3 plus grab), bite +7 (1d3+1 plus paralysis), or 4 claws +13 (1d4+3 plus grab), bite +12 (1d3+3 plus paralysis), or 2 longbows +13 (1d8/x3)
feats: COMBAT REFLEXES, IMPROVED INITIATIVE, IRON WILL, WEAPON FOCUS (CLAW, SHORT SWORD), ,