Name | Worg |
---|---|
Sorted Name | Worg |
Family | Worg |
Size and Type | Medium Magical beast |
Hit Dice Count | 4 |
Hit Dice | 4d10+4 (26 hp) |
Random Hit Points | 4d10+4 - 4 |
Initiative | +2 |
Speed | 30 ft. |
Armor Class | 14, touch 12, flat-footed 12 (+2 Dex, +2 natural) |
Base Attack/Grapple | +4/+CMB: +7CMD: 19 (23 vs. trip) |
Attack | bite +7 (1d6+4 plus trip) |
Space/Reach | 5 ft./5 ft. |
Special Qualities | darkvision 60 ft., low-light vision, scent; |
Saves | Fort +5, Ref +6, Will +3 |
Abilities | Str 17, Dex 15, Con 13, Int 6, Wis 14, Cha 10 |
Skills | Perception +11, Stealth +9, Survival +5 |
Feats | Run, Skill Focus (Perception) |
Environment | temperate forests and plains |
Challenge Rating | 2 |
Organization | solitary, pair, or pack (3-11) |
Treasure | incidental |
Alignment | NE |
Version | PRPG-O |
Sources | Pathfinder RPG (Open) |
WorgThis unusually large wolf has an evil, almost intelligent light shining in its deep red eyes.Worg CR 2 XP 600NE Medium magical beastInit +2; Senses darkvision 60 ft., low-light vision, scent; Perception +11DEFENSEAC 14, touch 12, flat-footed 12 (+2 Dex, +2 natural)hp 26 (4d10+4)Fort +5, Ref +6, Will +3OFFENSESpd 30 ft.Melee bite +7 (1d6+4 plus trip)STATISTICSStr 17, Dex 15, Con 13, Int 6, Wis 14, Cha 10Base Atk +4; CMB +7; CMD 19 (23 vs. trip)Feats Run, Skill Focus (Perception)Skills Perception +11, Stealth +9, Survival +5; Racial Modifiers +2 Perception, +2 Stealth, +2 SurvivalLanguages Common, GoblinECOLOGYEnvironment temperate forests and plainsOrganization solitary, pair, or pack (3-11)Treasure incidentalWorgs are oversized, evil, intelligent wolves often found dwelling amid goblins or other savage races. A typical worg has gray or black fur, stands 3 feet tall at the shoulder, and weighs 300 pounds. Worgs hunt in packs, running down and surrounding their prey like common wolves, but their intelligence and ability to speak make them better at coordinating their attacks. They sometimes use one packmate as a decoy, pretending to be a humanoid calling for help in order to lure intelligent prey into an ambush. Worgs that travel with goblins often allow them to ride on their backs, but in such situations it is usually the worg that is the master, not the rider. |
Source Copyright: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.
The Book of Experimental Might. Copyright 2008, Malhavoc Press; Author: Monte J. Cook.
Tome of Horrors. Copyright 2002, Necromancer Games, Inc.; Authors: Scott Greene, with Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, Lance Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content from TSR.
The Open content displayed above has been reproduced without permission from the copyright holder.
Attacks: bite +7 (1d6+4 plus trip), or
feats: RUN, SKILL FOCUS (PERCEPTION), ,