Name | Wolverine |
---|---|
Sorted Name | Wolverine |
Family | Wolverine |
Size and Type | Medium Animal |
Hit Dice Count | 3 |
Hit Dice | 3d8+9 (22 hp) |
Random Hit Points | 3d8+9 - 6 |
Initiative | +2 |
Speed | 30 ft., burrow 10 ft., climb 10 ft. |
Armor Class | 14, touch 12, flat-footed 12 (+2 Dex, +2 natural) |
Base Attack/Grapple | +2/+CMB: +4CMD: 16 (20 vs. trip) |
Attack | 2 claws +4 (1d6+2), bite +4 (1d4+2) |
Space/Reach | 5 ft./5 ft. |
Special Attacks | rage |
Special Qualities | low-light vision, scent; |
Saves | Fort +5, Ref +5, Will +2 |
Abilities | Str 15, Dex 15, Con 15, Int 2, Wis 12, Cha 10 |
Skills | Climb +10, Perception +10 |
Feats | Skill Focus (Perception), Toughness |
Environment | cold forests |
Challenge Rating | 2 |
Organization | solitary |
Treasure | none |
Alignment | N |
Version | PRPG-O |
Sources | Pathfinder RPG (Open) |
WolverineThis stocky, muscular mammal is the size of a badger, its snarling lips revealing a mouth full of yellow teeth.Wolverine CR 2 XP 600N Medium animalInit +2; Senses low-light vision, scent; Perception +10DEFENSEAC 14, touch 12, flat-footed 12 (+2 Dex, +2 natural)hp 22 (3d8+9)Fort +5, Ref +5, Will +2OFFENSESpd 30 ft., burrow 10 ft., climb 10 ft.Melee 2 claws +4 (1d6+2), bite +4 (1d4+2)Special Attacks rageSTATISTICSStr 15, Dex 15, Con 15, Int 2, Wis 12, Cha 10Base Atk +2; CMB +4; CMD 16 (20 vs. trip)Feats Skill Focus (Perception), ToughnessSkills Climb +10, Perception +10ECOLOGYEnvironment cold forestsOrganization solitaryTreasure noneSPECIAL ABILITIESRage (Ex) A wolverine that takes damage in combat flies into a rage on its next turn, clawing and biting madly until either it or its opponent is dead. It gains +4 to Strength, +4 to Constitution, and -2 to AC. The creature cannot end its rage voluntarily.Wolverines are territorial, especially when it comes to food, and have been known to defend their kills against much larger predators, such as black bears. They are fearsome opponents, launching into a frenzy when wounded. They tend to give off a very strong, unpleasant musk smell when angry. Armed with powerful jaws, strong legs, and a thick hide, wolverines are remarkably strong for their size. They are reckless in battle and throw themselves at their foes, clawing and biting furiously. |
Source Copyright: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.
The Book of Experimental Might. Copyright 2008, Malhavoc Press; Author: Monte J. Cook.
Tome of Horrors. Copyright 2002, Necromancer Games, Inc.; Authors: Scott Greene, with Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, Lance Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content from TSR.
The Open content displayed above has been reproduced without permission from the copyright holder.
Attacks: 2 claws +4 (1d6+2), bite +4 (1d4+2), or
feats: SKILL FOCUS (PERCEPTION), TOUGHNESS, ,