Name | Violet Fungus |
---|---|
Sorted Name | Violet Fungus |
Family | Violet Fungus |
Size and Type | Medium Plant |
Hit Dice Count | 4 |
Hit Dice | 4d8+12 (30 hp) |
Random Hit Points | 4d8+12 - 12 |
Initiative | -1 |
Speed | 10 ft. |
Armor Class | 15, touch 9, flat-footed 15 (-1 Dex, +6 natural) |
Base Attack/Grapple | +3/+CMB: +4CMD: 13 |
Attack | 4 tentacles +4 (1d4+1 plus rot) |
Space/Reach | 5 ft./10 ft. |
Special Qualities | low-light vision; |
Saves | Fort +7, Ref +0, Will +1 |
Abilities | Str 12, Dex 8, Con 16, Int -, Wis 11, Cha 9 |
Skills | Perception +0 |
Environment | any underground |
Challenge Rating | 3 |
Organization | solitary, pair, or grove (3-12) |
Treasure | incidental |
Alignment | N |
Version | PRPG-O |
Sources | Pathfinder RPG (Open) |
Violet FungusThis mushroom grows from a bed of tentacular roots. Deep violet tendrils slither out of the dozens of fissures in its pointed cap.Violet Fungus CR 3 XP 800N Medium plantInit -1; Senses low-light vision; Perception +0DEFENSEAC 15, touch 9, flat-footed 15 (-1 Dex, +6 natural)hp 30 (4d8+12)Fort +7, Ref +0, Will +1Immune plant traitsOFFENSESpd 10 ft.Melee 4 tentacles +4 (1d4+1 plus rot)Space 5 ft.; Reach 10 ft.STATISTICSStr 12, Dex 8, Con 16, Int -, Wis 11, Cha 9Base Atk +3; CMB +4; CMD 13ECOLOGYEnvironment any undergroundOrganization solitary, pair, or grove (3-12)Treasure incidentalSPECIAL ABILITIESRot (Ex) A creature struck by a violet fungus's tentacle must succeed on a DC 15 Fortitude save or the flesh around the point of contact swiftly begins to rot away, exposing raw bone with shocking swiftness. This hideous affliction causes 1d4 points of Strength damage and 1d4 points of Constitution damage. This is a poison effect. The save DC is Constitution-based.The violet fungus is one of the most notorious and feared dangers of the world's caves. A traveler can often see signs of the violet fungus in those who dwell or hunt in places where these carnivorous fungi lurk. In these folk, deep and hideous scars mar bodies where entire furrows of flesh seem scooped away-the marks of a close encounter with a violet fungus. A violet fungus feeds on the rot and decay of organic matter, but unlike most fungi, they are not passive consumers of corruption. A violet fungi's tendrils can strike with unexpected swiftness, and are coated with a virulent venom that causes flesh to rot and decay with nauseating speed. This potent poison, if left untreated, can cause the flesh of an entire arm or leg to drop away in no time at all, leaving behind only warm bones that soon rot into corruption as well. Although violet fungi are mobile, they only move to attack or to hunt for prey. A violet fungus that has a steady supply of rot to sup upon is generally content to remain in one place. Many underground-dwelling cultures take advantage of this penchant, particularly troglodytes and vegepygmies, and keep multiple violet fungi in key junctions and entrances to their caverns as guardians, making sure to keep them well fed with carrion to prevent them wandering farther into the den in search of food. Some species of shriekers (Pathfinder RPG Core Rulebook 416) are relatively similar in appearance to violet fungi, although they lack the tentacular branches. It's not uncommon to find shriekers and violet fungi growing in the same grove-especially in areas where other creatures cultivate the fungi as guardians. A violet fungus is 4 feet tall and weighs 50 pounds. Violet Venom These whips inf lict rot on anything they touch-including the wielder of the deadly weapon-and both save DCs to resist and effects are identical to the stats presented above. A DC 25 Craft (alchemy) check and 250 gp worth of reagents can preserve the venom somewhat, although the procedure dilutes it signif icantly. Violet Venom: Poison- contact; save Fort DC 13, frequency 1/minute for 6 minutes, effect 1d2 Strength and 1d2 Con damage; cure 1 save; cost 800 gp. |
Source Copyright: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.
The Book of Experimental Might. Copyright 2008, Malhavoc Press; Author: Monte J. Cook.
Tome of Horrors. Copyright 2002, Necromancer Games, Inc.; Authors: Scott Greene, with Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, Lance Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content from TSR.
The Open content displayed above has been reproduced without permission from the copyright holder.
Attacks: 4 tentacles +4 (1d4+1 plus rot), or
feats: