Name | Tiefling |
---|---|
Sorted Name | Tiefling |
Family | Tiefling |
Size and Type | Medium Outsider (native) |
Hit Dice Count | 1 |
Hit Dice | 1d8+2 (10 hp) |
Random Hit Points | 1d8+2 - 2 |
Initiative | +3 |
Speed | 30 ft. |
Armor Class | 16, touch 13, flat-footed 13 (+3 armor, +3 Dex) |
Base Attack/Grapple | +0/+CMB: +1CMD: 14 |
Attack | short sword +3 (1d6+1/19-20) |
Full Attack | light crossbow +3 (1d8/19-20) |
Space/Reach | 5 ft./5 ft. |
Special Attacks | sneak attack +1d6 |
Special Qualities | fiendish sorcery, trapfinding, darkvision 60 ft.; |
Saves | Fort +2, Ref +5, Will +1 |
Abilities | Str 13, Dex 17, Con 14, Int 12, Wis 12, Cha 6 |
Skills | Acrobatics +6, Bluff +4, Disable Device +6, Escape Artist +6, Intimidate +2, Perception +5, Sense Motive +5, Sleight of Hand +6, Stealth +8 |
Feats | Weapon Finesse |
Environment | any land |
Challenge Rating | 1/2 |
Organization | solitary, pair, or gang (3-5) |
Treasure | NPC gear (studded leather armor, short sword, light crossbow with 20 bolts) |
Alignment | NE |
Version | PRPG-O |
Sources | Pathfinder RPG (Open) |
TieflingThis lanky man sneers as he draws his sword. Tiny horns and a barbed tail reveal that he is something more than human.Tiefling CR 1/2 XP 200Tiefling rogue 1NE Medium outsider (native)Init +3; Senses darkvision 60 ft.; Perception +5DEFENSEAC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex)hp 10 (1d8+2)Fort +2, Ref +5, Will +1Resist cold 5, electricity 5, fire 5OFFENSESpd 30 ft.Melee short sword +3 (1d6+1/19-20)Ranged light crossbow +3 (1d8/19-20)Special Attacks sneak attack +1d6Spell-Like Abilities (CL 1st)1/day—darknessSTATISTICSStr 13, Dex 17, Con 14, Int 12, Wis 12, Cha 6Base Atk +0; CMB +1; CMD 14Feats Weapon FinesseSkills Acrobatics +6, Bluff +4, Disable Device +6, Escape Artist +6, Intimidate +2, Perception +5, Sense Motive +5, Sleight of Hand +6, Stealth +8; Racial Modifiers +2 Bluff, +2 StealthLanguages Abyssal, Common, InfernalSQ fiendish sorcery, trapfindingECOLOGYEnvironment any landOrganization solitary, pair, or gang (3-5)Treasure NPC gear (studded leather armor, short sword, light crossbow with 20 bolts)SPECIAL ABILITIESFiendish Sorcery (Ex) Tiefling sorcerers with the Abyssal or Infernal bloodline treat their Charisma score as 2 points higher for all sorcerer class abilities.Tieflings are humans with demonic, devilish, or other evil outsider blood in their ancestry. Often persecuted for their strange appearance and unnatural mannerisms, most Tieflings disguise their nature or are forced to live on the fringes or underbelly of civilized society. Though they are not born evil, it is an easy path for them to find, especially as most suffer at the hands of "normal" folks while growing up. Tieflings look mostly human except for some physical traits that reveal their strange heritage. Tiefling Characters +2 Dexterity, +2 Intelligence, -2 Charisma: Tieflings are quick in body and mind, but are inherently strange. Darkvision: Tieflings see in the dark up to 60 feet. Skilled: Tieflings have a +2 racial bonus on Bluff and Stealth checks. Spell-Like Ability: Tieflings can use darkness once per day as a spell-like ability. The caster level for this ability equals the tief ling's class level. Fiendish Resistance: Tieflings have cold resistance 5, electricity resistance 5, and fire resistance 5. Fiendish Sorcery: See above. Languages: Tieflings begin play speaking Common and either Abyssal or Infernal. Tieflings with high Intelligence scores can choose any of the following: Abyssal, Draconic, Dwarven, Elven, Gnome, Goblin, Half ling, Infernal, and Orc. |
Source Copyright: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.
The Book of Experimental Might. Copyright 2008, Malhavoc Press; Author: Monte J. Cook.
Tome of Horrors. Copyright 2002, Necromancer Games, Inc.; Authors: Scott Greene, with Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, Lance Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content from TSR.
The Open content displayed above has been reproduced without permission from the copyright holder.
Attacks: short sword +3 (1d6+1/19-20), or light crossbow +3 (1d8/19-20)
feats: WEAPON FINESSE, ,