Name | Rust Monster |
---|---|
Sorted Name | Rust Monster |
Family | Rust Monster |
Size and Type | Medium Aberration |
Hit Dice Count | 5 |
Hit Dice | 5d8+5 (27 hp) |
Random Hit Points | 5d8+5 - 5 |
Initiative | +3 |
Speed | 40 ft., climb 10 ft. |
Armor Class | 18, touch 13, flat-footed 15 (+3 Dex, +5 natural) |
Base Attack/Grapple | +3/+CMB: +3CMD: 16 (20 vs. trip) |
Attack | bite +6 (1d3), antennae +1 touch (rust) |
Space/Reach | 5 ft./5 ft. |
Special Qualities | darkvision 60 ft., scent metals 90 ft.; |
Saves | Fort +2, Ref +4, Will +5 |
Abilities | Str 10, Dex 17, Con 13, Int 2, Wis 13, Cha 8 |
Skills | Climb +8, Perception +12 |
Feats | Ability Focus (rust), Skill Focus (Perception), Weapon Finesse |
Environment | any underground |
Challenge Rating | 3 |
Organization | solitary, pair, or nest (3-10) |
Treasure | incidental (no metal treasure) |
Alignment | N |
Version | PRPG-O |
Sources | Pathfinder RPG (Open) |
Rust MonsterThis insectile monster has four legs, a strange propeller-shaped protrusion at the end of its tail, and two long, feathery antennae.Rust Monster CR 3 XP 800N Medium aberrationInit +3; Senses darkvision 60 ft., scent metals 90 ft.; Perception +12DEFENSEAC 18, touch 13, flat-footed 15 (+3 Dex, +5 natural)hp 27 (5d8+5)Fort +2, Ref +4, Will +5OFFENSESpd 40 ft., climb 10 ft.Melee bite +6 (1d3), antennae +1 touch (rust)STATISTICSStr 10, Dex 17, Con 13, Int 2, Wis 13, Cha 8Base Atk +3; CMB +3; CMD 16 (20 vs. trip)Feats Ability Focus (rust), Skill Focus (Perception), Weapon FinesseSkills Climb +8, Perception +12ECOLOGYEnvironment any undergroundOrganization solitary, pair, or nest (3-10)Treasure incidental (no metal treasure)SPECIAL ABILITIESRust (Su) A rust monster's antennae are a primary touch attack that causes any metal object they touch to swiftly rust and corrode. The object touched takes half its maximum hp in damage and gains the broken condition-a second hit destroys the item. A rust monster never provokes attacks of opportunity by attempting to strike a weapon with its antennae. Against creatures made of metal, a rust monster's antennae deal 3d6+5 points of damage. An attended object, any magic object, or a metal creature can attempt a DC 15 Reflex save to negate this effect. The save DC is Constitution-based.Scent Metals (Ex) This ability functions much the same as the scent ability, except that the range is 90 feet and the rust monster can only use it to sense metal objects (including creatures wearing or carrying metal objects).Of all the terrifying beasts an explorer might encounter underground, only the rust monster targets that which the average adventurer values most: his treasure. Typically 5 feet long and weighing almost 200 pounds, the lobster-like rust monster would be frightening enough even without the alien feeding process that gives it its name. Rust monsters consume metal objects, preferring iron and ferrous alloys like steel but devouring even mithral, adamantine, and enchanted metals with equal ease. Any metal touched by the rust monster's delicate antennae or armored hide corrodes and falls to dust within seconds, making the beast a major threat to subterranean adventurers and those dwarven miners who must defend their forges and compete for ore. Though rust monsters have no innate tendency toward violence, their insatiable hunger leads them to charge anything they come across that bears even trace amounts of metal, and any resistance is met with unthinking savagery. It's not unheard of for rust monsters in metalpoor areas to track escaped victims for days using their scent metal ability, provided the victims retain intact metal objects. Fortunately, it's often possible to escape a rust monster's attentions by throwing it a dense metal object like a shield and running in the opposite direction. Those who frequent areas infested with rust monsters quickly learn to keep a few stone or wooden weapons close at hand. |
Source Copyright: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.
The Book of Experimental Might. Copyright 2008, Malhavoc Press; Author: Monte J. Cook.
Tome of Horrors. Copyright 2002, Necromancer Games, Inc.; Authors: Scott Greene, with Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, Lance Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content from TSR.
The Open content displayed above has been reproduced without permission from the copyright holder.
Attacks: bite +6 (1d3), antennae +1 touch (rust), or
feats: ABILITY FOCUS (RUST), SKILL FOCUS (PERCEPTION), WEAPON FINESSE, ,