Name | Roper |
---|---|
Sorted Name | Roper |
Family | Roper |
Size and Type | Large Aberration |
Hit Dice Count | 12 |
Hit Dice | 12d8+108 (162 hp) |
Random Hit Points | 12d8+108 - 108 |
Initiative | +5 |
Speed | 10 ft. |
Armor Class | 27, touch 10, flat-footed 26 (+1 Dex, +17 natural, -1 size) |
Base Attack/Grapple | +9/+CMB: +22CMD: 33 (can't be tripped) |
Attack | bite +20 (4d8+18/19-20) |
Full Attack | 6 strands +10 touch (1d6 Strength) |
Space/Reach | 10 ft./10 ft. |
Special Attacks | pull (strand, 5 feet), strands |
Special Qualities | darkvision 60 ft., low-light vision; |
Saves | Fort +13, Ref +5, Will +13 |
Abilities | Str 34, Dex 13, Con 29, Int 13, Wis 16, Cha 12 |
Skills | Climb +27, Knowledge (dungeoneering) +16, Knowledge (religion) +13, Perception +24, Stealth +18 (+26 in stony or icy areas) |
Feats | Improved Critical (bite), Improved Initiative, Iron Will, Skill Focus (Perception, Stealth), Weapon Focus (strand) |
Environment | any underground |
Challenge Rating | 12 |
Organization | solitary, pair, or cluster (3-6) |
Treasure | standard |
Alignment | CE |
Version | PRPG-O |
Sources | Pathfinder RPG (Open) |
RoperA huge eye opens in this conical creature's front, just above a toothy mouth. Long strands of fibrous material whip from its sides.Roper CR 12 XP 19,200CE Large aberrationInit +5; Senses darkvision 60 ft., low-light vision; Perception +24DEFENSEAC 27, touch 10, flat-footed 26 (+1 Dex, +17 natural, -1 size)hp 162 (12d8+108)Fort +13, Ref +5, Will +13Immune electricity; Resist cold 10; SR 27Weaknesses vulnerability to fireOFFENSESpd 10 ft.Melee bite +20 (4d8+18/19-20)Ranged 6 strands +10 touch (1d6 Strength)Space 10 ft.; Reach 10 ft.Special Attacks pull (strand, 5 feet), strandsSTATISTICSStr 34, Dex 13, Con 29, Int 13, Wis 16, Cha 12Base Atk +9; CMB +22; CMD 33 (can't be tripped)Feats Improved Critical (bite), Improved Initiative, Iron Will, Skill Focus (Perception, Stealth), Weapon Focus (strand)Skills Climb +27, Knowledge (dungeoneering) +16, Knowledge (religion) +13, Perception +24, Stealth +18 (+26 in stony or icy areas); Racial Modifiers +8 Stealth in stony or icy areasLanguages Aklo, UndercommonECOLOGYEnvironment any undergroundOrganization solitary, pair, or cluster (3-6)Treasure standardSPECIAL ABILITIESStrands (Ex) A roper can extend up to six thin, sticky strands from its body at a time, launching them to a maximum range of 50 feet. A roper's attacks with its strands resolve as ranged touch attacks. These strands are quite strong, but can be severed by any amount of slashing damage (a strand is AC 20). A creature struck by a strand is numbed and weakened by the strange material, and must make a DC 25 Fortitude save or take 1d6 points of Strength damage. The save DC is Constitution-based.The roper is an ambush hunter. Capable of altering the coloration and shape of its body, a roper in hiding looks remarkably like a stalagmite of stone or ice (or in low-ceilinged chambers, a stony or icy pillar). In areas without such features to hide among, a roper can compress its body into a much more squat, boulder-like shape. The strands it extrudes are not flesh but a thick, semiliquid material similar to partially melted wax but with the strength of an iron chain and the ability to numb flesh and sap strength. The roper can manipulate these strands with great finesse, and can fling them as far as 50 feet to snatch objects that attract its attention. Although alien and monstrous in shape, the roper is in fact one of the most intelligent denizens of the deep caverns of the world. They do not form large societies (although ropers can be found living among some deep-dwelling denizens like the intellect devourers or neothelids, with whom they have been known to sometimes ally), but often congregate in small clusters. Particularly interested in the philosophy of life and death and the finer points of the more cruel and sinister religions of the world, a roper can talk or argue for hours with those it initially sought merely to eat. Stories speak of particularly skilled debaters and philosophers who have been kept for days or even years as pets or conversational companions by roper clusters, but in the end, if such pets don't eventually escape, a roper's appetite always wins out over its intellectual curiosity-especially in cases where pets are constantly outmaneuvering their keeper's wits and patience. A roper is 9 feet tall and weighs 2,200 pounds. |
Source Copyright: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.
The Book of Experimental Might. Copyright 2008, Malhavoc Press; Author: Monte J. Cook.
Tome of Horrors. Copyright 2002, Necromancer Games, Inc.; Authors: Scott Greene, with Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, Lance Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content from TSR.
The Open content displayed above has been reproduced without permission from the copyright holder.
Attacks: bite +20 (4d8+18/19-20), or 6 strands +10 touch (1d6 Strength)
feats: IMPROVED CRITICAL (BITE), IMPROVED INITIATIVE, IRON WILL, SKILL FOCUS (PERCEPTION, STEALTH), WEAPON FOCUS (STRAND), ,