Name | Spirit Naga |
---|---|
Sorted Name | Spirit Naga |
Family | Naga |
Size and Type | Large Aberration |
Hit Dice Count | 10 |
Hit Dice | 10d8+50 (95 hp) |
Random Hit Points | 10d8+50 - 50 |
Initiative | +5 |
Speed | 40 ft., swim 20 ft. |
Armor Class | 23, touch 14, flat-footed 18 (+5 Dex, +9 natural, -1 size) |
Base Attack/Grapple | +7/+CMB: +12CMD: 27 (can't be tripped) |
Attack | bite +10 (2d6+6 plus poison) |
Space/Reach | 10 ft./5 ft. |
Special Attacks | charming gaze |
Special Qualities | darkvision 60 ft.; |
Saves | Fort +8, Ref +10, Will +10 |
Abilities | Str 18, Dex 20, Con 21, Int 12, Wis 17, Cha 17 |
Skills | Bluff +13, Escape Artist +13, Intimidate +9, Knowledge (arcana) +14, Perception +22, Spellcraft +11, Stealth +15, Swim +12 |
Feats | Ability Focus (charming gaze), Combat Casting, Eschew MaterialsB, Lightning Reflexes, Skill Focus (Perception), Stealthy |
Environment | temperate marshes |
Challenge Rating | 9 |
Organization | solitary or nest (2-4) |
Treasure | standard |
Alignment | CE |
Version | PRPG-O |
Sources | Pathfinder RPG (Open) |
Naga, SpiritYellowed, venom-dripping fangs fill the human-like mouth of this sinister serpentine monstrosity.Spirit Naga CR 9 XP 6,400CE Large aberrationInit +5; Senses darkvision 60 ft.; Perception +22DEFENSEAC 23, touch 14, flat-footed 18 (+5 Dex, +9 natural, -1 size)hp 95 (10d8+50)Fort +8, Ref +10, Will +10OFFENSESpd 40 ft., swim 20 ft.Melee bite +10 (2d6+6 plus poison)Space 10 ft.; Reach 5 ft.Special Attacks charming gazeSpells Known (CL 7th)3rd (5/day)—displacement, fireball (DC 16)2nd (7/day)—cat's grace, invisibility, summon swarm1st (7/day)—charm person (DC 14), cure light wounds, divine favor, magic missile, shield of faith0 (6/day)—cure minor wounds, daze (DC 13), detect magic, mage hand, open/close, ray of frost, read magicSTATISTICSStr 18, Dex 20, Con 21, Int 12, Wis 17, Cha 17Base Atk +7; CMB +12; CMD 27 (can't be tripped)Feats Ability Focus (charming gaze), Combat Casting, Eschew MaterialsB, Lightning Reflexes, Skill Focus (Perception), StealthySkills Bluff +13, Escape Artist +13, Intimidate +9, Knowledge (arcana) +14, Perception +22, Spellcraft +11, Stealth +15, Swim +12Languages Abyssal, CommonECOLOGYEnvironment temperate marshesOrganization solitary or nest (2-4)Treasure standardSPECIAL ABILITIESCharming Gaze (Su) As charm person, 30 feet, Will DC 20 negates. The save DC is Charisma-based.Poison (Ex) Bite-injury; save Fort DC 20; frequency 1/round for 6 rounds; effect 1d4 Con damage; cure 1 save.Spells A spirit naga casts spells as a 7th-level sorcerer, and can cast spells from the cleric list as well as those normally available to a sorcerer. Cleric spells are considered arcane spells for a spirit naga.Morbid-minded and wretched to look upon, spirit nagas are the witches of the naga race, hateful outcasts long shunned for their dark powers and loathsome ways. A typical spirit naga is slender, with the scales of a venomous serpent and a tangle of greasy hair framing their pale faces. Most measure 14 feet long but weigh less than 300 pounds. Spirit nagas delight in places of death and desolation. Battle-scarred ruins, untended graveyards, despoiled forests, and tangled swamps all attract these repulsive creatures. Where guardian nagas favor places of innate sanctity, spirit nagas seek out places of fundamental corruption, sites they believe to be imbued with dark magics. The crypts of long-dead tyrants, the death places of great heroes, and the ruins of nefarious keeps all attract these wretched serpents. Most spirit nagas believe themselves to be the inheritors of some mysterious dark favor, seeing their innate magical talents as evidence of such. Most commune with vague powers of death and devastation, working profane rights and seeking grotesque auguries from cultic forces. To aid them, spirit nagas often use their enchanting gaze, changing victims into fawning fanatics and would-be sacrif ices. Spirit nagas occasionally band together in small groups-some seeming to mimic the covens of hags. While a particular plot or foe might bring these deadly serpents together for a short time, spirit nagas are loyal only to themselves, and such alliances always end in deadly betrayal. |
Source Copyright: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.
The Book of Experimental Might. Copyright 2008, Malhavoc Press; Author: Monte J. Cook.
Tome of Horrors. Copyright 2002, Necromancer Games, Inc.; Authors: Scott Greene, with Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, Lance Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content from TSR.
The Open content displayed above has been reproduced without permission from the copyright holder.
Attacks: bite +10 (2d6+6 plus poison), or
feats: ABILITY FOCUS (CHARMING GAZE), COMBAT CASTING, ESCHEW MATERIALSB, LIGHTNING REFLEXES, SKILL FOCUS (PERCEPTION), STEALTHY, ,