Name | Wererat (Hybrid Form) |
---|---|
Sorted Name | Wererat (Hybrid Form) |
Family | Lycanthrope |
Size and Type | Medium Humanoid (human, shapechanger) |
Hit Dice Count | 2 |
Hit Dice | 2d8+8 (20 hp) |
Random Hit Points | 2d8+8 - 6 |
Initiative | +3 |
Speed | 30 ft. |
Armor Class | 19, touch 14, flat-footed 15 (+3 armor, +3 Dex, +1 dodge, +2 natural) |
Base Attack/Grapple | +1/+CMB: +3CMD: 17 |
Attack | short sword +4 (1d6+2/19-20), bite -1 (1d4+1 plus disease and curse of lycanthropy; DC 15) |
Full Attack | light crossbow +4 (1d8/19-20) |
Space/Reach | 5 ft./5 ft. |
Special Attacks | sneak attack +1d6 |
Special Qualities | change shape (human, hybrid, and dire rat; polymorph), rogue talents (fast stealth), lycanthropic empathy (rats and dire rats), trapfinding, low-light vision, scent; |
Saves | Fort +3, Ref +6, Will +3 |
Abilities | Str 15, Dex 17, Con 16, Int 10, Wis 16, Cha 6 |
Skills | Acrobatics +8, Bluff +3, Climb +7, Intimidate +3, Knowledge (local) +5, Perception +8, Sense Motive +8, Stealth +8, Swim +7 |
Feats | Dodge, Weapon Finesse |
Environment | any urban |
Challenge Rating | 2 |
Organization | solitary, pair, pack (5-10), or guild (11-30 plus 5-12 dire rats) |
Treasure | NPC gear (masterwork studded leather, short sword, light crossbow with 20 bolts, other treasure) |
Alignment | LE |
Version | PRPG-O |
Sources | Pathfinder RPG (Open) |
Lycanthrope, WereratThis hunched creature looks like a human in studded leather, but fur covers its body. Its face is rat-like, and it has a long, naked tail.Wererat (Hybrid Form) CR 2 XP 600LE Medium humanoid (human, shapechanger)Init +3; Senses low-light vision, scent; Perception +8DEFENSEAC 19, touch 14, flat-footed 15 (+3 armor, +3 Dex, +1 dodge, +2 natural)hp 20 (2d8+8)Fort +3, Ref +6, Will +3Defensive Abilities evasion; DR 10/silverOFFENSESpd 30 ft.Melee short sword +4 (1d6+2/19-20), bite -1 (1d4+1 plus disease and curse of lycanthropy; DC 15)Ranged light crossbow +4 (1d8/19-20)Special Attacks sneak attack +1d6STATISTICSStr 15, Dex 17, Con 16, Int 10, Wis 16, Cha 6Base Atk +1; CMB +3; CMD 17Feats Dodge, Weapon FinesseSkills Acrobatics +8, Bluff +3, Climb +7, Intimidate +3, Knowledge (local) +5, Perception +8, Sense Motive +8, Stealth +8, Swim +7Languages CommonSQ change shape (human, hybrid, and dire rat; polymorph), rogue talents (fast stealth), lycanthropic empathy (rats and dire rats), trapfindingECOLOGYEnvironment any urbanOrganization solitary, pair, pack (5-10), or guild (11-30 plus 5-12 dire rats)Treasure NPC gear (masterwork studded leather, short sword, light crossbow with 20 bolts, other treasure)SPECIAL ABILITIESDisease (Ex) Filth fever: Bite-injury; save Fort DC 14; onset 1d3 days; frequency 1/day; effect 1d3 Dex damage and 1d3 Con damage; cure 2 consecutive saves. The save DC is Constitution-based.Natural wererats tend to be short and wiry, with constantly darting eyes and frequent nervous twitches. Males often have thin, ragged moustaches. Wererats prefer cities where they can blend in with the humanoid and rat population. Their abilities make them especially good at thieving and spying, and in many cities the thieves' guild employs numerous wererat members. |
Source Copyright: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.
The Book of Experimental Might. Copyright 2008, Malhavoc Press; Author: Monte J. Cook.
Tome of Horrors. Copyright 2002, Necromancer Games, Inc.; Authors: Scott Greene, with Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, Lance Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content from TSR.
The Open content displayed above has been reproduced without permission from the copyright holder.
Attacks: short sword +4 (1d6+2/19-20), bite -1 (1d4+1 plus disease and curse of lycanthropy; DC 15), or light crossbow +4 (1d8/19-20)
feats: DODGE, WEAPON FINESSE, ,