Name | Lizardfolk |
---|---|
Sorted Name | Lizardfolk |
Family | Lizardfolk |
Size and Type | Medium Humanoid (reptilian) |
Hit Dice Count | 2 |
Hit Dice | 2d8+2 (11 hp) |
Random Hit Points | 2d8+2 - 2 |
Initiative | +0 |
Speed | 30 ft., swim 15 ft. |
Armor Class | 17, touch 10, flat-footed 17 (+5 natural, +2 shield) |
Base Attack/Grapple | +1/+CMB: +2CMD: 12 |
Attack | morningstar +2 (1d8+1), claw +0 (1d4), bite +0 (1d4) |
Full Attack | javelin +1 (1d6+1) |
Space/Reach | 5 ft./5 ft. |
Special Qualities | hold breath, |
Saves | Fort +4, Ref +0, Will +0 |
Abilities | Str 13, Dex 10, Con 13, Int 9, Wis 10, Cha 10 |
Skills | Acrobatics +2, Perception +1, Swim +10 |
Feats | Multiattack |
Environment | temperate swamps |
Challenge Rating | 1 |
Organization | solitary, pair, band (3-12), or tribe (13-60) |
Treasure | NPC gear (heavy wooden shield, morningstar, 3 javelins) |
Alignment | N |
Version | PRPG-O |
Sources | Pathfinder RPG (Open) |
LizardfolkThis reptilian humanoid has green scales, a short and toothy snout, and a thick alligator-like tail.Lizardfolk CR 1 XP 400N Medium humanoid (reptilian)Init +0; Senses Perception +1DEFENSEAC 17, touch 10, flat-footed 17 (+5 natural, +2 shield)hp 11 (2d8+2)Fort +4, Ref +0, Will +0OFFENSESpd 30 ft., swim 15 ft.Melee morningstar +2 (1d8+1), claw +0 (1d4), bite +0 (1d4)Ranged javelin +1 (1d6+1)STATISTICSStr 13, Dex 10, Con 13, Int 9, Wis 10, Cha 10Base Atk +1; CMB +2; CMD 12Feats MultiattackSkills Acrobatics +2, Perception +1, Swim +10; Racial Modifiers +4 AcrobaticsLanguages DraconicSQ hold breathECOLOGYEnvironment temperate swampsOrganization solitary, pair, band (3-12), or tribe (13-60)Treasure NPC gear (heavy wooden shield, morningstar, 3 javelins)SPECIAL ABILITIESHold Breath (Ex) A lizardfolk can hold its breath for a number of rounds equal to 4 times its Constitution score before it risks drowning.Lizardfolk are proud and powerful reptilian predators that make their communal homes in scattered villages deep within swamps and marshes. Uninterested in colonization of the dry lands and content with the simple weapons and rituals that have served them well for millennia, lizardfolk are viewed by many other races as backwater savages, but within their isolated communities lizardfolk are actually a vibrant people filled with tradition and an oral history stretching back to before humans walked upright. Most lizardfolk stand 6 to 7 feet tall and weigh 200 to 250 pounds, their powerful muscles covered in scales of gray, green, or brown. Some breeds have short dorsal spikes or brightly colored frills, and all swim well by moving with flicks of their powerful 4-foot-long tails. While completely at home in the water, they breathe air and return to their clustered mound-dwellings to breed and sleep. As their reptilian blood makes them sluggish in the cold, most lizardfolk hunt and work during the day and retreat to their homes at night to curl up with other tribesmen in the shared warmth of large peat fires. Though generally neutral, lizardfolks' standoffish demeanor, staunch rejection of civilization's "gifts," and legendary ferocity in battle cause them to be viewed negatively by most humanoids. These traits stem from good reasons, however, as their own slow rate of reproduction is no match for warm-blooded humanoids, and those tribes who don't defend their wetland territories to the last breath quickly find themselves overwhelmed by the mammalian hordes. As for their tendency to consume the bodies of dead friends and enemies alike, the practical lizardfolk are quick to point out that life is hard in the swamp, and nothing should go to waste. The lizardfolk presented here dwell in a swampy environment. Lizardfolk tribes can exist in other environments as well, but they lose their swim speed and instead gain a climb speed of 15 feet. |
Source Copyright: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.
The Book of Experimental Might. Copyright 2008, Malhavoc Press; Author: Monte J. Cook.
Tome of Horrors. Copyright 2002, Necromancer Games, Inc.; Authors: Scott Greene, with Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, Lance Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content from TSR.
The Open content displayed above has been reproduced without permission from the copyright holder.
Attacks: morningstar +2 (1d8+1), claw +0 (1d4), bite +0 (1d4), or javelin +1 (1d6+1)
feats: MULTIATTACK, ,