Name | Giant Frilled Lizard |
---|---|
Sorted Name | Giant Frilled Lizard |
Family | Lizard |
Size and Type | Large Animal |
Hit Dice Count | 7 |
Hit Dice | 7d8+28 (59 hp) |
Random Hit Points | 7d8+28 - 28 |
Initiative | +5 |
Speed | 30 ft., climb 30 ft. |
Armor Class | 18, touch 10, flat-footed 17 (+8 armor, +1 Dex, -1 size) |
Base Attack/Grapple | +5/+CMB: +11CMD: 22 (26 vs. trip) |
Attack | bite +9 (2d6+5), tail +4 (1d8+2) |
Space/Reach | 10 ft./5 ft. |
Special Attacks | intimidating charge |
Special Qualities | low-light vision, scent; |
Saves | Fort +11, Ref +8, Will +4 |
Abilities | Str 21, Dex 13, Con 19, Int 2, Wis 14, Cha 10 |
Skills | Climb +13, Perception +11, Stealth +8 |
Feats | Great Fortitude, Improved Initiative, Lightning Reflexes, Skill Focus (Perception) |
Environment | warm forest, plains, or hills |
Challenge Rating | 5 |
Organization | solitary, pair, or pack (3-8) |
Treasure | none |
Alignment | N |
Version | PRPG-O |
Sources | Pathfinder RPG (Open) |
Lizard, Giant FrilledThis bright-eyed lizard is larger than a horse. As it hisses in anger, a brightly colored frill extends around its neck.Giant Frilled Lizard CR 5 XP 1,600N Large animalInit +5; Senses low-light vision, scent; Perception +11DEFENSEAC 18, touch 10, flat-footed 17 (+8 armor, +1 Dex, -1 size)hp 59 (7d8+28)Fort +11, Ref +8, Will +4OFFENSESpd 30 ft., climb 30 ft.Melee bite +9 (2d6+5), tail +4 (1d8+2)Space 10 ft.; Reach 5 ft.Special Attacks intimidating chargeSTATISTICSStr 21, Dex 13, Con 19, Int 2, Wis 14, Cha 10Base Atk +5; CMB +11; CMD 22 (26 vs. trip)Feats Great Fortitude, Improved Initiative, Lightning Reflexes, Skill Focus (Perception)Skills Climb +13, Perception +11, Stealth +8; Racial Modifiers +4 StealthECOLOGYEnvironment warm forest, plains, or hillsOrganization solitary, pair, or pack (3-8)Treasure noneSPECIAL ABILITIESIntimidating Charge (Ex) When a giant frilled lizard charges, it hisses ferociously, extends its neck frills, and darts forward on its hind legs, increasing its base speed to 50 feet for that round. In addition to the normal effects of a charge, the creature charged must make a DC 13 Will save or be shaken for 1d6 rounds. This is a fear effect. The save DC is Charisma-based.This lizard is a true behemoth- an apex predator found in tropical regions. Many species of giant lizard exist-other species lack this lizard's intimidating charge special ability but might have other special attacks like grab, trip, constrict (with a bite), or pounce. |
Source Copyright: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.
The Book of Experimental Might. Copyright 2008, Malhavoc Press; Author: Monte J. Cook.
Tome of Horrors. Copyright 2002, Necromancer Games, Inc.; Authors: Scott Greene, with Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, Lance Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content from TSR.
The Open content displayed above has been reproduced without permission from the copyright holder.
Attacks: bite +9 (2d6+5), tail +4 (1d8+2), or
feats: GREAT FORTITUDE, IMPROVED INITIATIVE, LIGHTNING REFLEXES, SKILL FOCUS (PERCEPTION), ,