Name | Crag Linnorm |
---|---|
Sorted Name | Crag Linnorm |
Family | Linnorm |
Size and Type | Gargantuan Dragon |
Hit Dice Count | 15 |
Hit Dice | 15d12+105 (202 hp) |
Random Hit Points | 15d12+105 - 105 |
Initiative | +8 |
Speed | 40 ft., fly 100 ft. (average), swim 60 ft. |
Armor Class | 29, touch 10, flat-footed 25 (+4 Dex, +19 natural, -4 size) |
Base Attack/Grapple | +15 (+35 grapple)/+CMB: +31CMD: 45 (can't be tripped) |
Attack | bite +23 (2d8+12/19-20 plus poison), 2 claws +23 (1d8+12), tail +18 (2d6+6 plus grab) |
Space/Reach | 20 ft./20 ft. |
Special Attacks | breath weapon, constrict (tail, 2d6+18), death curse |
Special Qualities | darkvision 120 ft., low-light vision, scent, true seeing; |
Saves | Fort +16, Ref +15, Will +13 |
Abilities | Str 34, Dex 18, Con 25, Int 5, Wis 18, Cha 21 |
Skills | Fly +16, Perception +22, Swim +38 |
Feats | Blind-Fight, Cleave, Combat Reflexes, Improved Bull Rush, Improved Critical (bite), Improved Initiative, Lightning Reflexes, Power Attack |
Environment | cold hills |
Challenge Rating | 14 |
Organization | solitary |
Treasure | triple |
Alignment | CE |
Version | PRPG-O |
Sources | Pathfinder RPG (Open) |
Linnorm, CragThis immense, wingless dragon rears up on a serpentine body. Its triple tail and powerful talons swipe at the air.Crag Linnorm CR 14 XP 38,400CE Gargantuan dragonInit +8; Senses darkvision 120 ft., low-light vision, scent, true seeing; Perception +22DEFENSEAC 29, touch 10, flat-footed 25 (+4 Dex, +19 natural, -4 size)hp 202 (15d12+105)Fort +16, Ref +15, Will +13Defensive Abilities freedom of movement; DR 15/cold iron; Immune curse effects, fire, mind-affecting effects, paralysis, poison, sleep; SR 25OFFENSESpd 40 ft., fly 100 ft. (average), swim 60 ft.Melee bite +23 (2d8+12/19-20 plus poison), 2 claws +23 (1d8+12), tail +18 (2d6+6 plus grab)Space 20 ft.; Reach 20 ft.Special Attacks breath weapon, constrict (tail, 2d6+18), death curseSTATISTICSStr 34, Dex 18, Con 25, Int 5, Wis 18, Cha 21Base Atk +15 (+35 grapple); CMB +31; CMD 45 (can't be tripped)Feats Blind-Fight, Cleave, Combat Reflexes, Improved Bull Rush, Improved Critical (bite), Improved Initiative, Lightning Reflexes, Power AttackSkills Fly +16, Perception +22, Swim +38Languages Aklo, Draconic, SylvanECOLOGYEnvironment cold hillsOrganization solitaryTreasure tripleSPECIAL ABILITIESBreath Weapon (Su) Once every 1d4 rounds as a standard action, a crag linnorm can expel a 120-foot line of magma, dealing 15d8 points of fire damage to all creatures struck (Reflex DC 24 halves). This line of magma remains red-hot for 1 round after the linnorm creates it. Creatures that took damage on the first round take 6d6 fire damage the second round (Reflex DC 24 negates), as does any creature that walks across the line of magma. If the magma was expelled while the linnorm was airborne, it instead rains downward during the second round as a sheet of fire no more than 60 feet high that does 6d6 damage (Reflex DC 24 negates) to any creature that passes through it. On the third round, the line of magma cools to a thin layer of brittle stone that quickly degrades to powder and sand over the course of several hours; magma that's turned to a sheet of fire is consumed entirely during the second round, leaving behind only a stain of smoke in the air that swiftly disperses. The save DC is Constitution-based.Death Curse (Su) When a creature slays a crag linnorm, the slayer is affected by the curse of fire. Curse of Fire: save Will DC 22; effect creature gains vulnerability to fire. The save DC is Charisma-based.Freedom of Movement (Ex) A crag linnorm is under the constant effect of freedom of movement, as per the spell of the same name. This effect cannot be dispelled.Poison (Su) Bite-injury; save Fort DC 24; frequency 1/round for 10 rounds; effect 2d6 fire damage and 1d4 Con drain; cure 2 consecutive saves. The save DC is Constitution-based.True Seeing (Ex) A crag linnorm has constant true seeing, as per the spell of the same name.Like all linnorms, the deadly crag linnorm is a powerful, primeval dragon, a denizen of the wild regions far north of where most civilizations dare to tread. The crag linnorm is among the weakest of its kind, yet still a devastating predator in its own right. Favored, if not by the gods, then by some primal intelligence of the mysterious world of the fey, the linnorm bestows a powerful curse on any who manage to slay it. A crag linnorm is 60 feet long and weighs 12,000 pounds. |
Source Copyright: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.
The Book of Experimental Might. Copyright 2008, Malhavoc Press; Author: Monte J. Cook.
Tome of Horrors. Copyright 2002, Necromancer Games, Inc.; Authors: Scott Greene, with Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, Lance Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content from TSR.
The Open content displayed above has been reproduced without permission from the copyright holder.
Attacks: bite +23 (2d8+12/19-20 plus poison), 2 claws +23 (1d8+12), tail +18 (2d6+6 plus grab), or
feats: BLIND-FIGHT, CLEAVE, COMBAT REFLEXES, IMPROVED BULL RUSH, IMPROVED CRITICAL (BITE), IMPROVED INITIATIVE, LIGHTNING REFLEXES, POWER ATTACK, ,