Name | Kraken |
---|---|
Sorted Name | Kraken |
Family | Kraken |
Size and Type | Gargantuan Magical beast (aquatic) |
Hit Dice Count | 20 |
Hit Dice | 20d10+180 (290 hp) |
Random Hit Points | 20d10+180 - 180 |
Initiative | +4 |
Speed | 10 ft., swim 40 ft., jet 280 ft. |
Armor Class | 32, touch 6, flat-footed 32 (+26 natural, -4 size) |
Base Attack/Grapple | +20/+CMB: +34 (+38 grappling)CMD: 44 (can't be tripped) |
Attack | 2 arms +26 (2d6+10/19-20 plus grab), 8 tentacles +24 (1d8+5 plus grab), bite +26 (2d8+10) |
Space/Reach | 20 ft./20 ft. (60 ft. with arm, 40 ft. with tentacle) |
Special Attacks | constrict (tentacles, 1d8+10), ink cloud, rend ship |
Special Qualities | tenacious grapple, darkvision 120 ft., low-light vision; |
Saves | Fort +21, Ref +12, Will +11 |
Abilities | Str 30, Dex 10, Con 29, Int 21, Wis 20, Cha 21 |
Skills | Intimidate +25, Knowledge (geography) +25, Knowledge (nature) +25, Perception +28, Stealth +11, Swim +41, Use Magic Device +25 |
Feats | Bleeding Critical, Blind-Fight, Cleave, Combat Expertise, Critical Focus, Improved Critical (arm), Improved Initiative, Improved Trip, Multiattack, Power Attack |
Environment | any ocean |
Challenge Rating | 18 |
Organization | solitary |
Treasure | triple |
Alignment | NE |
Version | PRPG-O |
Sources | Pathfinder RPG (Open) |
KrakenThis tremendous leviathan resembles a vast squid, yet the markings on its body are strangely unsettling to look upon.Kraken CR 18 XP 153,600NE Gargantuan magical beast (aquatic)Init +4; Senses darkvision 120 ft., low-light vision; Perception +28DEFENSEAC 32, touch 6, flat-footed 32 (+26 natural, -4 size)hp 290 (20d10+180)Fort +21, Ref +12, Will +11Immune cold, mind-affecting effects, poisonOFFENSESpd 10 ft., swim 40 ft., jet 280 ft.Melee 2 arms +26 (2d6+10/19-20 plus grab), 8 tentacles +24 (1d8+5 plus grab), bite +26 (2d8+10)Space 20 ft.; Reach 20 ft. (60 ft. with arm, 40 ft. with tentacle)Special Attacks constrict (tentacles, 1d8+10), ink cloud, rend shipSpell-Like Abilities (CL 15th)1/day—control weather, control winds, dominate monster (DC 24, animal only), resist energySTATISTICSStr 30, Dex 10, Con 29, Int 21, Wis 20, Cha 21Base Atk +20; CMB +34 (+38 grappling); CMD 44 (can't be tripped)Feats Bleeding Critical, Blind-Fight, Cleave, Combat Expertise, Critical Focus, Improved Critical (arm), Improved Initiative, Improved Trip, Multiattack, Power AttackSkills Intimidate +25, Knowledge (geography) +25, Knowledge (nature) +25, Perception +28, Stealth +11, Swim +41, Use Magic Device +25Languages Aquan, CommonSQ tenacious grappleECOLOGYEnvironment any oceanOrganization solitaryTreasure tripleSPECIAL ABILITIESInk Cloud (Ex) A kraken can emit a cloud of black, venomous ink in an 80-foot spread once per minute as a free action while underwater. This cloud provides total concealment, which the kraken can use to escape a fight that is going badly. Creatures within the cloud are considered to be in darkness. In addition, the ink is toxic, functioning as contact poison against all creatures caught within it. The ink cloud persists for 1 minute before dispersing. The save DC against the poison effect is Constitution-based. Kraken Ink: Ink cloud-contact; save Fort DC 29; frequency 1/round for 10 rounds; effect 1 Str damage plus nausea; cure 2 consecutive saves.Jet (Ex) A kraken can jet backward as a full-round action, at a speed of 280 feet. It must move in a straight line, but does not provoke attacks of opportunity while jetting.Rend Ship (Ex) As a full-round action, a kraken can attempt to use four of its tentacles to grapple a ship of its size or smaller. It makes a CMB check opposed by the ship's captain's Profession (sailor) check, but the kraken gets a cumulative +4 bonus on the check for each size category smaller than Gargantuan the ship is. If the kraken grapples the ship, it holds the ship motionless; it can attack targets anywhere on or within the ship with its tentacles, but can only attack foes on deck with its free arms and can't attack foes at all with its beak. Each round it maintains its hold on the ship, it automatically inflicts bite damage on the ship's hull.Tenacious Grapple (Ex) A kraken does not gain the grappled condition if it grapples a foe with its arms or tentacles.The legendary kraken is one of the greatest of sailors' fears, for here is a creature the size of a whale, one that can strike from the unseen depths below, can command the winds and weather that a ship needs to move, and possesses the cruel intellect of the world's most creative and spiteful criminals. Some believe krakens to be a punishment of the gods, while others hold them to be the true lords of the deep, with the air-breathing races naught but their cattle. A kraken measures nearly 100 feet in length and weighs 4,000 pounds. |
Source Copyright: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.
The Book of Experimental Might. Copyright 2008, Malhavoc Press; Author: Monte J. Cook.
Tome of Horrors. Copyright 2002, Necromancer Games, Inc.; Authors: Scott Greene, with Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, Lance Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content from TSR.
The Open content displayed above has been reproduced without permission from the copyright holder.
Attacks: 2 arms +26 (2d6+10/19-20 plus grab), 8 tentacles +24 (1d8+5 plus grab), bite +26 (2d8+10), or
feats: BLEEDING CRITICAL, BLIND-FIGHT, CLEAVE, COMBAT EXPERTISE, CRITICAL FOCUS, IMPROVED CRITICAL (ARM), IMPROVED INITIATIVE, IMPROVED TRIP, MULTIATTACK, POWER ATTACK, ,