Name | Iron Cobra |
---|---|
Sorted Name | Iron Cobra |
Family | Iron Cobra |
Size and Type | Small Construct |
Hit Dice Count | 1 |
Hit Dice | 1d10+10 (15 hp) |
Random Hit Points | 1d10+10 - -5 |
Initiative | +2 |
Speed | 40 ft. |
Armor Class | 20, touch 13, flat-footed 18 (+2 Dex, +7 natural, +1 size) |
Base Attack/Grapple | +1/+CMB: +1CMD: 13 (can't be tripped) |
Attack | bite +3 (1d6+1 plus poison) |
Space/Reach | 5 ft./5 ft. |
Special Qualities | find target, darkvision 60 ft., low-light vision; |
Saves | Fort +0, Ref +2, Will +0 |
Abilities | Str 12, Dex 15, Con -, Int -, Wis 11, Cha 1 |
Skills | Stealth +12, Perception +0 |
Environment | any |
Challenge Rating | 2 |
Organization | solitary, pair, or nest (3-10) |
Treasure | none |
Alignment | N |
Version | PRPG-O |
Sources | Pathfinder RPG (Open) |
Iron CobraThis creature resembles a small, metallic cobra. Its body is made of overlapping iron plates, and its eyes are pinpoints of red light.Iron Cobra CR 2 XP 600N Small constructInit +2; Senses darkvision 60 ft., low-light vision; Perception +0DEFENSEAC 20, touch 13, flat-footed 18 (+2 Dex, +7 natural, +1 size)hp 15 (1d10+10)Fort +0, Ref +2, Will +0DR 5/-; Immune construct traits; SR 13OFFENSESpd 40 ft.Melee bite +3 (1d6+1 plus poison)STATISTICSStr 12, Dex 15, Con -, Int -, Wis 11, Cha 1Base Atk +1; CMB +1; CMD 13 (can't be tripped)Skills Stealth +12; Racial Modifiers +6 StealthSQ find targetECOLOGYEnvironment anyOrganization solitary, pair, or nest (3-10)Treasure noneSPECIAL ABILITIESFind Target (Su) Once per day, an iron cobra's creator can order it to find and kill a specific creature within 1 mile, which it does as if guided by discern location. The creator must have seen or be holding an item from the specified creature for this order to function.Poison (Ex) An iron cobra's bite injects poison from a hidden reservoir within its body. Because it is a construct, the cobra does not naturally produce this poison, and its creator must refill this reservoir manually. The reservoir holds enough poison for 3 successful bite attacks, after which the creature merely deals bite damage. Refilling the reservoir takes 5 rounds and provokes attacks of opportunity. The creator can fill the reservoir with any injury poison (typically black adder venom), though acid, alchemical substances, and even stranger liquids have been used. Black Adder Venom: Bite-injury; save Fort DC 11; frequency 1/round for 6 rounds; effect 1d2 Con damage; cure 1 save.The iron cobra is a simple construct that resembles a hooded cobra made out of metal. The iron cobra is typically used as a bodyguard or guardian of treasure, though its magical ability to unerringly locate creatures means it is also used as an assassin. Since an iron cobra's poison reservoir can contain multiple types of venom, the construct's specific use can be further tailored by varying the poison used. Some spellcasters even fill these reservoirs with potions, so that when the cobra bites, it injects the potion into its target. This is a somewhat dangerous method for gaining the effects of a potion, but it does free up the cobra's master to do other things in a combat round apart from quaffing potions. Iron is the most common material for these creations, but some crafters prefer more exotic materials when creating the serpentine constructs. Adamantine Cobra (+1 CR): This cobra is more solidly built than others. Its natural armor bonus increases to +12, it gains +5 hp per HD, and it gains DR 10/-. Darkwood Cobra (+0 CR): This cobra is more mobile; it gains a swim speed of 30 ft. and a climb speed of 20 ft. Mithral Cobra (+1 CR): This cobra is much swifter. Its Dexterity increases by +4 and its speed to 70 ft., and it can make 2 bite attacks per round as a full attack action. Construction Iron Cobra |
Source Copyright: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.
The Book of Experimental Might. Copyright 2008, Malhavoc Press; Author: Monte J. Cook.
Tome of Horrors. Copyright 2002, Necromancer Games, Inc.; Authors: Scott Greene, with Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, Lance Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content from TSR.
The Open content displayed above has been reproduced without permission from the copyright holder.
Attacks: bite +3 (1d6+1 plus poison), or
feats: