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Intellect Devourer

Intellect Devourer

MapTool Token

NameIntellect Devourer
Sorted NameIntellect Devourer
FamilyIntellect Devourer
Size and TypeSmall Aberration
Hit Dice Count8
Hit Dice8d8+48 (84 hp)
Random Hit Points8d8+48 - 40
Initiative+10
Speed40 ft.
Armor Class22, touch 17, flat-footed 16 (+6 Dex, +5 natural, +1 size)
Base Attack/Grapple+6/+CMB: +6CMD: 22 (26 vs. trip)
Attack

4 claws +13 (1d4+1)

Space/Reach5 ft./5 ft.
Special Attacksbody thief, sneak attack +3d6
Special Qualities

blindsight 60 ft., detect magic;

SavesFort +7, Ref +8, Will +8
AbilitiesStr 12, Dex 23, Con 21, Int 16, Wis 10, Cha 17
Skills

Bluff +19, Disguise +11, Knowledge (local) +14, Perception +19, Sense Motive +8, Stealth +29, Use Magic Device +11

Feats

Improved Initiative, Iron Will, Toughness, Weapon Finesse

Environmentany underground
Challenge Rating8
Organization

solitary, brood (2-6), or tribe (7-16)

Treasuredouble
AlignmentCE
VersionPRPG-O
SourcesPathfinder RPG (Open)

Intellect Devourer

Devoid of a head, or any features at all save for four short, clawed legs, this creature's body looks like a large, glistening brain.



Intellect Devourer

CR 8

XP 4,800
CE Small aberration
Init +10; Senses blindsight 60 ft., detect magic; Perception +19

DEFENSE

AC 22, touch 17, flat-footed 16 (+6 Dex, +5 natural, +1 size)
hp 84 (8d8+48)
Fort +7, Ref +8, Will +8
DR 10/adamantine and magic; Immune fire, mind-affecting effects; Resist cold 20, electricity 20, sonic 20; SR 23
Weaknesses vulnerability to protection from evil

OFFENSE

Spd 40 ft.
Melee 4 claws +13 (1d4+1)
Special Attacks body thief, sneak attack +3d6
Spell-Like Abilities (CL 8th)
Constant—detect magic
At will—confusion (DC 17, single target only), daze monster (DC 15, no HD limit), inflict serious wounds (DC 16), invisibility, reduce size (as reduce person but self only)
3/day—cure moderate wounds, globe of invulnerability

STATISTICS

Str 12, Dex 23, Con 21, Int 16, Wis 10, Cha 17
Base Atk +6; CMB +6; CMD 22 (26 vs. trip)
Feats Improved Initiative, Iron Will, Toughness, Weapon Finesse
Skills Bluff +19, Disguise +11, Knowledge (local) +14, Perception +19, Sense Motive +8, Stealth +29, Use Magic Device +11; Racial Modifiers +8 Bluff, +8 Perception, +8 Stealth
Languages Undercommon (cannot speak); telepathy 100 ft.

ECOLOGY

Environment any underground
Organization solitary, brood (2-6), or tribe (7-16)
Treasure double

SPECIAL ABILITIES

Body Thief (Su) As a full-round action that provokes an attack of opportunity, an intellect devourer can reduce its size, crawl into the mouth of a helpless or dead creature, and burrow into the victim's skull to devour its brain. This is a coup de grace attempt that inflicts 8d4+3d6+8 points of damage. If the victim is slain (or already dead), the intellect devourer usurps control of the body and may use it as its own, as if it controlled the target via a dominate monster spell. The intellect devourer has full access to all of the host's defensive and offensive abilities save for spellcasting and spell-like abilities (although the intellect devourer can still use its own spell-like abilities). A host body may not have been dead for longer than 1 day for this ability to function, and even successfully inhabited bodies decay to uselessness in 7 days (unless this time is extended via gentle repose). As long as the intellect devourer occupies the body, it knows (and can speak) the languages known by the victim and basic information about the victim's identity and personality, yet has none of the victim's specific memories or knowledge. Damage done to a host body does not harm the intellect devourer, and if the host body is slain, the intellect devourer emerges and is dazed for 1 round. Raise dead cannot restore a victim of body theft, but resurrection or more powerful magic can.
Vulnerable to Protection from Evil (Ex) An intellect devourer is treated as a summoned creature for the purpose of determining how it is affected by a protection from evil spell.


Thought by some to be invaders from another dimension or planet, the sinister intellect devourers are certainly one of the world's cruelest races. Incapable of experiencing emotions or wallowing in the sins of physical pleasure on their own, intellect devourers are forced to steal bodies in order to indulge their gluttony, lust, and cruelty. Stories tell of entire cities of these creatures deep underground, where host bodies are worn like clothes to hideous orgies and vile feasts. Lone intellect devourers often dwell in ruins or caves on the edge of a civilized region so they can make periodic forays into town to "shop" for an attractive new body.

An intellect devourer is 3 feet long and weighs about 60 pounds.

Source Copyright: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.

The Book of Experimental Might. Copyright 2008, Malhavoc Press; Author: Monte J. Cook.

Tome of Horrors. Copyright 2002, Necromancer Games, Inc.; Authors: Scott Greene, with Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, Lance Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content from TSR.

The Open content displayed above has been reproduced without permission from the copyright holder.


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feats: IMPROVED INITIATIVE, IRON WILL, TOUGHNESS, WEAPON FINESSE, ,


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