Name | Intellect Devourer |
---|---|
Sorted Name | Intellect Devourer |
Family | Intellect Devourer |
Size and Type | Small Aberration |
Hit Dice Count | 8 |
Hit Dice | 8d8+48 (84 hp) |
Random Hit Points | 8d8+48 - 40 |
Initiative | +10 |
Speed | 40 ft. |
Armor Class | 22, touch 17, flat-footed 16 (+6 Dex, +5 natural, +1 size) |
Base Attack/Grapple | +6/+CMB: +6CMD: 22 (26 vs. trip) |
Attack | 4 claws +13 (1d4+1) |
Space/Reach | 5 ft./5 ft. |
Special Attacks | body thief, sneak attack +3d6 |
Special Qualities | blindsight 60 ft., detect magic; |
Saves | Fort +7, Ref +8, Will +8 |
Abilities | Str 12, Dex 23, Con 21, Int 16, Wis 10, Cha 17 |
Skills | Bluff +19, Disguise +11, Knowledge (local) +14, Perception +19, Sense Motive +8, Stealth +29, Use Magic Device +11 |
Feats | Improved Initiative, Iron Will, Toughness, Weapon Finesse |
Environment | any underground |
Challenge Rating | 8 |
Organization | solitary, brood (2-6), or tribe (7-16) |
Treasure | double |
Alignment | CE |
Version | PRPG-O |
Sources | Pathfinder RPG (Open) |
Intellect DevourerDevoid of a head, or any features at all save for four short, clawed legs, this creature's body looks like a large, glistening brain.Intellect Devourer CR 8 XP 4,800CE Small aberrationInit +10; Senses blindsight 60 ft., detect magic; Perception +19DEFENSEAC 22, touch 17, flat-footed 16 (+6 Dex, +5 natural, +1 size)hp 84 (8d8+48)Fort +7, Ref +8, Will +8DR 10/adamantine and magic; Immune fire, mind-affecting effects; Resist cold 20, electricity 20, sonic 20; SR 23Weaknesses vulnerability to protection from evilOFFENSESpd 40 ft.Melee 4 claws +13 (1d4+1)Special Attacks body thief, sneak attack +3d6Spell-Like Abilities (CL 8th)Constant—detect magic At will—confusion (DC 17, single target only), daze monster (DC 15, no HD limit), inflict serious wounds (DC 16), invisibility, reduce size (as reduce person but self only)3/day—cure moderate wounds, globe of invulnerabilitySTATISTICSStr 12, Dex 23, Con 21, Int 16, Wis 10, Cha 17Base Atk +6; CMB +6; CMD 22 (26 vs. trip)Feats Improved Initiative, Iron Will, Toughness, Weapon FinesseSkills Bluff +19, Disguise +11, Knowledge (local) +14, Perception +19, Sense Motive +8, Stealth +29, Use Magic Device +11; Racial Modifiers +8 Bluff, +8 Perception, +8 StealthLanguages Undercommon (cannot speak); telepathy 100 ft.ECOLOGYEnvironment any undergroundOrganization solitary, brood (2-6), or tribe (7-16)Treasure doubleSPECIAL ABILITIESBody Thief (Su) As a full-round action that provokes an attack of opportunity, an intellect devourer can reduce its size, crawl into the mouth of a helpless or dead creature, and burrow into the victim's skull to devour its brain. This is a coup de grace attempt that inflicts 8d4+3d6+8 points of damage. If the victim is slain (or already dead), the intellect devourer usurps control of the body and may use it as its own, as if it controlled the target via a dominate monster spell. The intellect devourer has full access to all of the host's defensive and offensive abilities save for spellcasting and spell-like abilities (although the intellect devourer can still use its own spell-like abilities). A host body may not have been dead for longer than 1 day for this ability to function, and even successfully inhabited bodies decay to uselessness in 7 days (unless this time is extended via gentle repose). As long as the intellect devourer occupies the body, it knows (and can speak) the languages known by the victim and basic information about the victim's identity and personality, yet has none of the victim's specific memories or knowledge. Damage done to a host body does not harm the intellect devourer, and if the host body is slain, the intellect devourer emerges and is dazed for 1 round. Raise dead cannot restore a victim of body theft, but resurrection or more powerful magic can.Vulnerable to Protection from Evil (Ex) An intellect devourer is treated as a summoned creature for the purpose of determining how it is affected by a protection from evil spell.Thought by some to be invaders from another dimension or planet, the sinister intellect devourers are certainly one of the world's cruelest races. Incapable of experiencing emotions or wallowing in the sins of physical pleasure on their own, intellect devourers are forced to steal bodies in order to indulge their gluttony, lust, and cruelty. Stories tell of entire cities of these creatures deep underground, where host bodies are worn like clothes to hideous orgies and vile feasts. Lone intellect devourers often dwell in ruins or caves on the edge of a civilized region so they can make periodic forays into town to "shop" for an attractive new body. An intellect devourer is 3 feet long and weighs about 60 pounds. |
Source Copyright: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.
The Book of Experimental Might. Copyright 2008, Malhavoc Press; Author: Monte J. Cook.
Tome of Horrors. Copyright 2002, Necromancer Games, Inc.; Authors: Scott Greene, with Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, Lance Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content from TSR.
The Open content displayed above has been reproduced without permission from the copyright holder.
Attacks: 4 claws +13 (1d4+1), or
feats: IMPROVED INITIATIVE, IRON WILL, TOUGHNESS, WEAPON FINESSE, ,