Name | Nessian Warhound |
---|---|
Sorted Name | Nessian Warhound |
Family | Hell Hound |
Size and Type | Large Outsider (evil, extraplanar, fire, lawful) |
Hit Dice Count | 12 |
Hit Dice | 12d10+60 (126 hp) |
Random Hit Points | 12d10+60 - 60 |
Initiative | +6 |
Speed | 40 ft. |
Armor Class | 24, touch 11, flat-footed 22 (+6 armor, +2 Dex, +7 natural, -1 size) |
Base Attack/Grapple | +12/+CMB: +21CMD: 33 (37 vs. trip) |
Attack | bite +20 (2d6+12/19-20 plus 2d6 fire) |
Space/Reach | 10 ft./10 ft. |
Special Attacks | breath weapon (30-ft. cone, once every 1d4 rounds, 10d6 fire damage, Reflex DC 21 half ) |
Special Qualities | darkvision 60 ft., scent; |
Saves | Fort +13, Ref +10, Will +5 |
Abilities | Str 27, Dex 15, Con 21, Int 4, Wis 12, Cha 6 |
Skills | Acrobatics +16, Perception +12, Stealth +21, Survival +13 |
Feats | Alertness, Improved Critical (bite), Improved Initiative, Skill Focus (Stealth, Survival), Weapon Focus (bite) |
Environment | any (Hell) |
Challenge Rating | 9 |
Organization | solitary, pair, or pack (3-6) |
Treasure | standard (+2 chain shirt barding) |
Alignment | LE |
Version | PRPG-O |
Sources | Pathfinder RPG (Open) |
Hell Hound, NessianThis creature resembles a powerfully built wolf the size of a large draft horse, with ebony fur and burning, fiery red eyes.Nessian Warhound CR 9 XP 6,400LE Large outsider (evil, extraplanar, fire, lawful)Init +6; Senses darkvision 60 ft., scent; Perception +12DEFENSEAC 24, touch 11, flat-footed 22 (+6 armor, +2 Dex, +7 natural, -1 size)hp 126 (12d10+60)Fort +13, Ref +10, Will +5Immune fireWeaknesses vulnerability to coldOFFENSESpd 40 ft.Melee bite +20 (2d6+12/19-20 plus 2d6 fire)Space 10 ft.; Reach 10 ft.Special Attacks breath weapon (30-ft. cone, once every 1d4 rounds, 10d6 fire damage, Reflex DC 21 half )STATISTICSStr 27, Dex 15, Con 21, Int 4, Wis 12, Cha 6Base Atk +12; CMB +21; CMD 33 (37 vs. trip)Feats Alertness, Improved Critical (bite), Improved Initiative, Skill Focus (Stealth, Survival), Weapon Focus (bite)Skills Acrobatics +16, Perception +12, Stealth +21, Survival +13; Racial Modifiers +5 StealthLanguages InfernalECOLOGYEnvironment any (Hell)Organization solitary, pair, or pack (3-6)Treasure standard (+2 chain shirt barding)Asmodeus, the Prince of Darkness, keeps vast kennels of these brutal warhounds beneath his palace in Nessus. All are fitted with shirts of fire-scorched barding, and the loyal beasts obey their master perfectly. Nessian warhounds are tireless and relentless trackers, pursuing enemies of Asmodeus to the far corners of Hell and beyond. Once Asmodeus sets them to a task, they do not quit until either the task is complete or they are dead. They are fearsome, snarling horrors in combat. |
Source Copyright: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.
The Book of Experimental Might. Copyright 2008, Malhavoc Press; Author: Monte J. Cook.
Tome of Horrors. Copyright 2002, Necromancer Games, Inc.; Authors: Scott Greene, with Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, Lance Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content from TSR.
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Attacks: bite +20 (2d6+12/19-20 plus 2d6 fire), or
feats: ALERTNESS, IMPROVED CRITICAL (BITE), IMPROVED INITIATIVE, SKILL FOCUS (STEALTH, SURVIVAL), WEAPON FOCUS (BITE), ,