Name | Hell Hound |
---|---|
Sorted Name | Hell Hound |
Family | Hell Hound |
Size and Type | Medium Outsider (evil, extraplanar, fire, lawful) |
Hit Dice Count | 4 |
Hit Dice | 4d10+8 (30 hp) |
Random Hit Points | 4d10+8 - 8 |
Initiative | +5 |
Speed | 40 ft. |
Armor Class | 16, touch 11, flat-footed 15 (+1 Dex, +5 natural) |
Base Attack/Grapple | +4/+CMB: +5CMD: 16 (20 vs. trip) |
Attack | bite +5 (1d8+1 plus 1d6 fire) |
Space/Reach | 5 ft./5 ft. |
Special Attacks | breath weapon (10-ft. cone, once every 2d4 rounds, 2d6 fire damage, Reflex DC 14 for half ) |
Special Qualities | darkvision 60 ft., scent; |
Saves | Fort +6, Ref +5, Will +1 |
Abilities | Str 13, Dex 13, Con 15, Int 6, Wis 10, Cha 6 |
Skills | Acrobatics +8, Perception +7, Stealth +13, Survival +7 |
Feats | Improved Initiative, Run |
Environment | any (Hell) |
Challenge Rating | 3 |
Organization | solitary, pair, or pack (3-12) |
Treasure | incidental |
Alignment | LE |
Version | PRPG-O |
Sources | Pathfinder RPG (Open) |
Hell HoundThis creature resembles a thin, lanky wolf with reddish-brown fur, white claws, and burning, fiery red eyes.Hell Hound CR 3 XP 800LE Medium outsider (evil, extraplanar, fire, lawful)Init +5; Senses darkvision 60 ft., scent; Perception +7DEFENSEAC 16, touch 11, flat-footed 15 (+1 Dex, +5 natural)hp 30 (4d10+8)Fort +6, Ref +5, Will +1Immune fireWeaknesses vulnerability to coldOFFENSESpd 40 ft.Melee bite +5 (1d8+1 plus 1d6 fire)Special Attacks breath weapon (10-ft. cone, once every 2d4 rounds, 2d6 fire damage, Reflex DC 14 for half )STATISTICSStr 13, Dex 13, Con 15, Int 6, Wis 10, Cha 6Base Atk +4; CMB +5; CMD 16 (20 vs. trip)Feats Improved Initiative, RunSkills Acrobatics +8, Perception +7, Stealth +13, Survival +7; Racial Modifiers +5 StealthLanguages Infernal (cannot speak)ECOLOGYEnvironment any (Hell)Organization solitary, pair, or pack (3-12)Treasure incidentalA typical hell hound stands 4-5 feet tall at the shoulder and weighs 120 pounds. Efficient hunters, a favorite pack tactic is to surround prey quietly, then attack with one or two hounds, driving prey toward the rest of the pack with their fiery breath. If the prey doesn't run, the pack closes in. Hell hounds track fleeing creatures relentlessly. Hell hounds are particularly favored by fire giants, as the creatures are immune to fire and share the fire giant's sense of cruelty when it comes to handling intruders. Only when a fire giant goes too far toward treating a relatively intelligent hell hound like a pet do such alliances begin to falter. |
Source Copyright: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.
The Book of Experimental Might. Copyright 2008, Malhavoc Press; Author: Monte J. Cook.
Tome of Horrors. Copyright 2002, Necromancer Games, Inc.; Authors: Scott Greene, with Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, Lance Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content from TSR.
The Open content displayed above has been reproduced without permission from the copyright holder.
Attacks: bite +5 (1d8+1 plus 1d6 fire), or
feats: IMPROVED INITIATIVE, RUN, ,