Name | Half-Fiend Minotaur |
---|---|
Sorted Name | Half-Fiend Minotaur |
Family | Half-Fiend |
Size and Type | Large Outsider (native) |
Hit Dice Count | 6 |
Hit Dice | 6d10+24 (57 hp) |
Random Hit Points | 6d10+24 - 24 |
Initiative | +2 |
Speed | 30 ft., fly 60 ft. (average) |
Armor Class | 17, touch 11, flat-footed 15 (+2 Dex, +6 natural, -1 size) |
Base Attack/Grapple | +6/+CMB: +13CMD: 25 |
Attack | greataxe +11/+6 (3d6+9/x3), bite +6 (1d8+3), gore +6 (1d6+3) |
Space/Reach | 10 ft./10 ft. |
Special Attacks | smite good 1/day, powerful charge (gore +13, 2d6+9) |
Special Qualities | darkvision 60 ft.; |
Saves | Fort +8, Ref +7, Will +6 |
Abilities | Str 23, Dex 14, Con 19, Int 9, Wis 12, Cha 10 |
Skills | Fly +0, Intimidate +9, Knowledge (religion) +5, Perception +14, Stealth +7, Survival +14 |
Feats | Great Fortitude, Improved Bull Rush, Power Attack |
Environment | temperate ruins or underground |
Challenge Rating | 6 |
Organization | solitary, pair, or gang (3-4) |
Treasure | standard (greataxe, other treasure) |
Alignment | CE |
Version | PRPG-O |
Sources | Pathfinder RPG (Open) |
Half-Fiend, MinotaurThis fiendish figure, complete with bat wings, claws, a fanged bull's head, and cloven feet, bellows a roar of challenge.Half-Fiend Minotaur CR 6 XP 2,400CE Large outsider (native)Init +2; Senses darkvision 60 ft.; Perception +14DEFENSEAC 17, touch 11, flat-footed 15 (+2 Dex, +6 natural, -1 size)hp 57 (6d10+24)Fort +8, Ref +7, Will +6Defensive Abilities natural cunning*; DR 5/magic Immune poison; Resist acid 10, cold 10, electricity 10, fire 10; SR 17OFFENSESpd 30 ft., fly 60 ft. (average)Melee greataxe +11/+6 (3d6+9/x3), bite +6 (1d8+3), gore +6 (1d6+3)Space 10 ft.; Reach 10 ft.Special Attacks smite good 1/day, powerful charge (gore +13, 2d6+9)Spell-Like Abilities (CL 6th)3/day—darkness1/day—desecrate, unholy blight (DC 14)STATISTICSStr 23, Dex 14, Con 19, Int 9, Wis 12, Cha 10Base Atk +6; CMB +13; CMD 25Feats Great Fortitude, Improved Bull Rush, Power AttackSkills Fly +0, Intimidate +9, Knowledge (religion) +5, Perception +14, Stealth +7, Survival +14; Racial Modifiers +4 Perception, +4 SurvivalLanguages GiantECOLOGYEnvironment temperate ruins or undergroundOrganization solitary, pair, or gang (3-4)Treasure standard (greataxe, other treasure)*Minotaur ability; see page 206 for details. Half-fiends are creatures heavily tainted with demonic, infernal, or other evil power. Creating a Half-Fiend CR: HD 4 or less, as base creature + 1; HD 5 to 10, as base creature + 2; HD 11 or more, as base creature + 3. Alignment: Any evil. Type: The creature's type changes to outsider (native). Do not recalculate HD, BAB, or saves. Armor Class: Natural armor improves by +1. Defenses/Qualities: Gains darkvision 60 feet; immunity to poison; acid, cold, electricity, and fire resistance 10; DR 5/magic (if HD 11 or less) or 10/magic (if HD 12 or more); and SR equal to creature's CR + 11 (maximum 35). Speed: Unless the base creature flies better, the half-fiend flies at twice the base creature's land speed (good). Melee: A half-fiend gains two claw attacks and a bite attack. Damage depends on its size (see pages 301-302). Special Attacks: A half-fiend gains the following. Smite Good (Su): Once per day it can add extra damage equal to its HD (maximum of +20) against a good foe. Spell-Like Abilities: A half-fiend with an Int or Wis score of 8 or higher has a cumulative number of spell-like abilities set by its HD. Unless otherwise noted, an ability is usable 1/day. CL equals the creature's HD (or the CL of the base creature's spell-like abilities, whichever is higher).
Skills: A half-fiend with racial HD has skill points per racial HD equal to 6 + Int mod. Racial class skills are unchanged, and class level skill ranks are unaffected. |
Source Copyright: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.
The Book of Experimental Might. Copyright 2008, Malhavoc Press; Author: Monte J. Cook.
Tome of Horrors. Copyright 2002, Necromancer Games, Inc.; Authors: Scott Greene, with Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, Lance Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content from TSR.
The Open content displayed above has been reproduced without permission from the copyright holder.
Attacks: greataxe +11/+6 (3d6+9/x3), bite +6 (1d8+3), gore +6 (1d6+3), or
feats: GREAT FORTITUDE, IMPROVED BULL RUSH, POWER ATTACK, ,