Name | Dracolisk |
---|---|
Sorted Name | Dracolisk |
Family | Half-Dragon |
Size and Type | Medium Dragon |
Hit Dice Count | 7 |
Hit Dice | 7d10+35 (73 hp) |
Random Hit Points | 7d10+35 - 35 |
Initiative | -1 |
Speed | 20 ft., fly 40 ft. (average) |
Armor Class | 21, touch 9, flat-footed 21 (-1 Dex, +12 natural) |
Base Attack/Grapple | +7/+CMB: +14CMD: 23 (29 vs. trip) |
Attack | bite +14 (1d8+7), 2 claws +14 (1d4+7) |
Space/Reach | 5 ft./5 ft. |
Special Attacks | breath weapon (60-foot line of acid, 7d6 acid damage, Reflex DC 18 half ), gaze (DC 18, see page 29) |
Special Qualities | darkvision 60 ft., low-light vision; |
Saves | Fort +12, Ref +4, Will +5 |
Abilities | Str 24, Dex 8, Con 21, Int 4, Wis 13, Cha 13 |
Skills | Fly +9, Perception +14, Stealth +13 |
Feats | Blind-Fight, Great Fortitude, Iron Will, Skill Focus (Perception) |
Environment | temperate swamp or underground |
Challenge Rating | 7 |
Organization | solitary or pair |
Treasure | standard |
Alignment | N |
Version | PRPG-O |
Sources | Pathfinder RPG (Open) |
Half-Dragon, DracoliskThis six-legged dragon flaps its massive wings as it lowers its head to glare with hideous glowing eyes.Dracolisk CR 7 XP 3,200Half-black dragon basiliskN Medium dragonInit -1; Senses darkvision 60 ft., low-light vision; Perception +14DEFENSEAC 21, touch 9, flat-footed 21 (-1 Dex, +12 natural)hp 73 (7d10+35)Fort +12, Ref +4, Will +5Immune acid, sleep, paralysisOFFENSESpd 20 ft., fly 40 ft. (average)Melee bite +14 (1d8+7), 2 claws +14 (1d4+7)Special Attacks breath weapon (60-foot line of acid, 7d6 acid damage, Reflex DC 18 half ), gaze (DC 18, see page 29)STATISTICSStr 24, Dex 8, Con 21, Int 4, Wis 13, Cha 13Base Atk +7; CMB +14; CMD 23 (29 vs. trip)Feats Blind-Fight, Great Fortitude, Iron Will, Skill Focus (Perception)Skills Fly +9, Perception +14, Stealth +13; Racial Modifiers +4 StealthECOLOGYEnvironment temperate swamp or undergroundOrganization solitary or pairTreasure standardHalf-dragons are only rarely the result of dragons mating with other creatures-most are the result of strange magical experiments. In most cases, a successful creation breeds true with others of its kind, as with the dreaded dracolisk. Creating a Half-Dragon CR: Same as the base creature + 2 (minimum 3). Type: Creature type changes to dragon. Do not recalculate HD, BAB, or saves. Armor Class: Nat. armor improves by +4. Special Qualities and Defenses: A half-dragon gains darkvision 60 feet; low-light vision; and immunity to sleep, paralysis, and energy of the same type as its breath weapon. Speed: A half-dragon has wings. Unless the base creature has a better fly speed, the half-dragon can fly at twice the creature's base land speed (average maneuverability). Melee: A half-dragon has two claw attacks and a bite attack. If the base creature can use manufactured weapons, the half-dragon can as well. A new claw or bite attack deals damage as appropriate for the half-dragon's size (see "Natural Attacks" on pages 301-302). Special Abilities: A half-dragon retains all the special attacks of the base creature and gains a breath weapon usable once per day based on the dragon variety (see below). The breath weapon deals 1d6 hit points of damage per racial HD possessed by the half-dragon (Ref lex half; DC 10 + 1/2 creature's racial HD + creature's Con modifier).
Skills: A half-dragon with racial Hit Dice has skill points per racial Hit Die equal to 6 + its Intelligence modifier. Racial class skills are unchanged from the base creature's. |
Source Copyright: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.
The Book of Experimental Might. Copyright 2008, Malhavoc Press; Author: Monte J. Cook.
Tome of Horrors. Copyright 2002, Necromancer Games, Inc.; Authors: Scott Greene, with Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, Lance Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content from TSR.
The Open content displayed above has been reproduced without permission from the copyright holder.
Attacks: bite +14 (1d8+7), 2 claws +14 (1d4+7), or
feats: BLIND-FIGHT, GREAT FORTITUDE, IRON WILL, SKILL FOCUS (PERCEPTION), ,