Name | Ice Golem |
---|---|
Sorted Name | Ice Golem |
Family | Golem |
Size and Type | Medium Construct (cold) |
Hit Dice Count | 6 |
Hit Dice | 6d10+20 (53 hp) |
Random Hit Points | 6d10+20 - -30 |
Initiative | -1 |
Speed | 30 ft. |
Armor Class | 17, touch 9, flat-footed 17 (-1 Dex, +8 natural) |
Base Attack/Grapple | +6/+CMB: +9CMD: 18 |
Attack | 2 slams +9 (1d6+3 plus 1d6 cold) |
Space/Reach | 5 ft./5 ft. |
Special Attacks | breath weapon (20-ft. cone, 3d6 cold damage, Reflex DC 13 half, usable once every 1d4 rounds), cold (1d6), icy destruction |
Special Qualities | darkvision 60 ft., low-light vision; |
Saves | Fort +2, Ref +1, Will +2 |
Abilities | Str 16, Dex 9, Con -, Int -, Wis 11, Cha 1 |
Skills | Perception +0 |
Environment | any cold |
Challenge Rating | 5 |
Organization | solitary or gang (2-4) |
Treasure | none |
Alignment | N |
Version | PRPG-O |
Sources | Pathfinder RPG (Open) |
Golem, IceThis icy statue stands a head taller than a normal human. A rime of frost coats it, and razor-sharp shards of ice adorn its limbs.Ice Golem CR 5 XP 1,600N Medium construct (cold)Init -1; Senses darkvision 60 ft., low-light vision; Perception +0DEFENSEAC 17, touch 9, flat-footed 17 (-1 Dex, +8 natural)hp 53 (6d10+20)Fort +2, Ref +1, Will +2DR 5/adamantine; Immune construct traits, cold, magicWeaknesses vulnerability to fireOFFENSESpd 30 ft.Melee 2 slams +9 (1d6+3 plus 1d6 cold)Special Attacks breath weapon (20-ft. cone, 3d6 cold damage, Reflex DC 13 half, usable once every 1d4 rounds), cold (1d6), icy destructionSTATISTICSStr 16, Dex 9, Con -, Int -, Wis 11, Cha 1Base Atk +6; CMB +9; CMD 18ECOLOGYEnvironment any coldOrganization solitary or gang (2-4)Treasure noneSPECIAL ABILITIESCold (Ex) An ice golem's body generates intense cold, dealing 1d6 points of damage with its touch. Creatures attacking an ice golem with unarmed strikes or natural weapons take this same cold damage each time one of their attacks hits.Icy Destruction (Ex) When reduced to 0 hit points, an ice golem shatters in an explosion of jagged shards of ice. All creatures within a 10-foot burst take 3d6 points of slashing damage and 2d6 points of cold damage; a DC 13 Reflex save halves the damage. The save DC is Constitution-based. Immunity to Magic (Ex) An ice golem is immune to any spell or spell-like ability that allows spell resistance, with the exception of spells and spell-like abilities that have the Fire descriptor, which affect it normally. In addition, certain spells and effects function differently against the creature, as noted below. |
Source Copyright: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.
The Book of Experimental Might. Copyright 2008, Malhavoc Press; Author: Monte J. Cook.
Tome of Horrors. Copyright 2002, Necromancer Games, Inc.; Authors: Scott Greene, with Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, Lance Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content from TSR.
The Open content displayed above has been reproduced without permission from the copyright holder.
Attacks: 2 slams +9 (1d6+3 plus 1d6 cold), or
feats: