Name | Clay Golem |
---|---|
Sorted Name | Clay Golem |
Family | Golem |
Size and Type | Large Construct |
Hit Dice Count | 13 |
Hit Dice | 13d10+30 (101 hp) |
Random Hit Points | 13d10+30 - -65 |
Initiative | -1 |
Speed | 20 ft. |
Armor Class | 24, touch 8, flat-footed 24 (-1 Dex, +16 natural, -1 size) |
Base Attack/Grapple | +13/+CMB: +21CMD: 30 |
Attack | 2 slams +19 (2d10+7 plus cursed wound) |
Space/Reach | 10 ft./10 ft. |
Special Attacks | berserk, haste |
Special Qualities | darkvision 60 ft., low-light vision; |
Saves | Fort +4, Ref +3, Will +4 |
Abilities | Str 24, Dex 9, Con -, Int -, Wis 11, Cha 1 |
Skills | Perception +0 |
Environment | any |
Challenge Rating | 10 |
Organization | solitary or gang (2-4) |
Treasure | none |
Alignment | N |
Version | PRPG-O |
Sources | Pathfinder RPG (Open) |
Golem, ClayThis lumbering figure is sculpted from soft clay. It wears filthy rags and crude jewelry, and its face is only vaguely humanoid.Clay Golem CR 10 XP 9,600N Large constructInit -1; Senses darkvision 60 ft., low-light vision; Perception +0DEFENSEAC 24, touch 8, flat-footed 24 (-1 Dex, +16 natural, -1 size)hp 101 (13d10+30)Fort +4, Ref +3, Will +4DR 10/adamantine and bludgeoning; Immune construct traits, magicOFFENSESpd 20 ft.Melee 2 slams +19 (2d10+7 plus cursed wound)Space 10 ft.; Reach 10 ft.Special Attacks berserk, hasteSTATISTICSStr 24, Dex 9, Con -, Int -, Wis 11, Cha 1Base Atk +13; CMB +21; CMD 30ECOLOGYEnvironment anyOrganization solitary or gang (2-4)Treasure noneSPECIAL ABILITIESBerserk (Ex) When a clay golem enters combat, there is a cumulative 1% chance each round that its elemental spirit breaks free and the golem goes berserk. This chance resets to 0% after one minute of inactivity. A berserk golem attacks the nearest living creature or smashes some object smaller than itself if no creature is within reach. Once it goes berserk, no known method can reestablish control.Cursed Wound (Ex) The damage a clay golem deals doesn't heal naturally and resists magical healing. A character attempting to use magical healing on a creature damaged by a clay golem must succeed on a DC 26 caster level check, or the healing has no effect on the injured creature.Haste (Su) After it has engaged in at least 1 round of combat, a clay golem can haste itself once per day as a free action. The effect lasts 3 rounds and is otherwise the same as the spell. Immunity to Magic (Ex) A clay golem is immune to any spell or spell-like ability that allows spell resistance. In addition, certain spells and effects function differently against the creature, as noted below. An earthquake spell cast directly at a clay golem stops it from moving on its next turn and deals 5d10 points of damage (no save). Any magical attack against a clay golem that deals acid damage heals 1 point of damage for every 3 points of damage it would otherwise deal. If the amount of healing would cause the golem to exceed its full normal hit points, it gains any excess as temporary hit points. A clay golem gets no saving throw against magical attacks that deal acid damage. |
Source Copyright: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.
The Book of Experimental Might. Copyright 2008, Malhavoc Press; Author: Monte J. Cook.
Tome of Horrors. Copyright 2002, Necromancer Games, Inc.; Authors: Scott Greene, with Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, Lance Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content from TSR.
The Open content displayed above has been reproduced without permission from the copyright holder.
Attacks: 2 slams +19 (2d10+7 plus cursed wound), or
feats: