Name | Stone Giant |
---|---|
Sorted Name | Stone Giant |
Family | Giant |
Size and Type | Large Humanoid (giant) |
Hit Dice Count | 12 |
Hit Dice | 12d8+48 (102 hp) |
Random Hit Points | 12d8+48 - 48 |
Initiative | +2 |
Speed | 40 ft. |
Armor Class | 22, touch 11, flat-footed 20 (+2 Dex, +11 natural, -1 size) |
Base Attack/Grapple | +9/+CMB: +18CMD: 30 |
Attack | greatclub +16/+11 (2d8+12) or 2 slams +16 (1d8+8) |
Full Attack | rock +11/+6 (1d8+12) |
Space/Reach | 10 ft./10 ft. |
Special Attacks | rock throwing (180 ft.) |
Special Qualities | darkvision 60 ft., low-light vision; |
Saves | Fort +12, Ref +6, Will +7 |
Abilities | Str 27, Dex 15, Con 19, Int 10, Wis 12, Cha 10 |
Skills | Climb +12, Intimidate +12, Perception +12, Stealth +4 (+12 in rocky terrain) |
Feats | Iron Will, Martial Weapon Proficiency (greatclub), Point Blank Shot, Power Attack, Precise Shot, Quick Draw |
Environment | temperate mountains |
Challenge Rating | 8 |
Organization | solitary, gang (2-5), band (4-8), hunting party (9-12 plus 1 elder), or tribe (13-30 plus 35% noncombatants, 1-3 elders, and 4-6 dire bears) |
Treasure | standard (greatclub, other treasure) |
Alignment | N |
Version | PRPG-O |
Sources | Pathfinder RPG (Open) |
Giant, StoneThis giant has chiseled, muscular features and a flat, forwardsloping head, looking almost as if it were carved of stone.Stone Giant CR 8 XP 4,800N Large humanoid (giant)Init +2; Senses darkvision 60 ft., low-light vision; Perception +12DEFENSEAC 22, touch 11, flat-footed 20 (+2 Dex, +11 natural, -1 size)hp 102 (12d8+48)Fort +12, Ref +6, Will +7Defensive Abilities improved rock catchingOFFENSESpd 40 ft.Melee greatclub +16/+11 (2d8+12) or 2 slams +16 (1d8+8)Ranged rock +11/+6 (1d8+12)Space 10 ft.; Reach 10 ft.Special Attacks rock throwing (180 ft.)STATISTICSStr 27, Dex 15, Con 19, Int 10, Wis 12, Cha 10Base Atk +9; CMB +18; CMD 30Feats Iron Will, Martial Weapon Proficiency (greatclub), Point Blank Shot, Power Attack, Precise Shot, Quick DrawSkills Climb +12, Intimidate +12, Perception +12, Stealth +4 (+12 in rocky terrain); Racial Modifiers +8 Stealth in rocky terrainLanguages Common, GiantECOLOGYEnvironment temperate mountainsOrganization solitary, gang (2-5), band (4-8), hunting party (9-12 plus 1 elder), or tribe (13-30 plus 35% noncombatants, 1-3 elders, and 4-6 dire bears)Treasure standard (greatclub, other treasure)SPECIAL ABILITIESImproved Rock Catching (Ex) A stone giant gains a +4 racial bonus on its Reflex save when attempting to catch a thrown rock with rock catching. This ability otherwise works like the rock catching ability (see page 303).Stone giants prefer thick leather garments, dyed in shades of brown and gray to match the stone around them. Adults are about 12 feet tall, weigh about 1,500 pounds, and can live to be 800 years old. Stone giants fight from a distance whenever possible, but if they can't avoid melee, they favor gigantic clubs chiseled out of stone. A favorite tactic of stone giants is to stand nearly motionless, blending in with the background, then move forward to throw rocks and surprise their foes. Stone giants prefer living in enormous caves in highaltitude, rocky peaks. They rarely live more than a few days' travel from other bands of stone giants, and even raise shared herds of goats and other livestock between tribes. Older stone giants tend to wander away from the tribe for a signif icant period of time in their later years, either living in seclusion somewhere or attempting to merge into other humanoid civilizations. After decades of this self-imposed exile, those who return do so as stone giant elders. Stone Giant Elders |
Source Copyright: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.
The Book of Experimental Might. Copyright 2008, Malhavoc Press; Author: Monte J. Cook.
Tome of Horrors. Copyright 2002, Necromancer Games, Inc.; Authors: Scott Greene, with Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, Lance Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content from TSR.
The Open content displayed above has been reproduced without permission from the copyright holder.
Attacks: greatclub +16/+11 (2d8+12) or 2 slams +16 (1d8+8), or rock +11/+6 (1d8+12)
feats: IRON WILL, MARTIAL WEAPON PROFICIENCY (GREATCLUB), POINT BLANK SHOT, POWER ATTACK, PRECISE SHOT, QUICK DRAW, ,