Name | Gargoyle |
---|---|
Sorted Name | Gargoyle |
Family | Gargoyle |
Size and Type | Medium Monstrous humanoid (earth) |
Hit Dice Count | 5 |
Hit Dice | 5d10+15 (42 hp) |
Random Hit Points | 5d10+15 - 15 |
Initiative | +6 |
Speed | 40 ft., fly 60 ft. (average) |
Armor Class | 16, touch 12, flat-footed 14 (+2 Dex, +4 natural) |
Base Attack/Grapple | +5/+CMB: +7CMD: 19 |
Attack | 2 claws +7 (1d6+2), bite +7 (1d4+2), gore +7 (1d4+2) |
Space/Reach | 5 ft./5 ft. |
Special Qualities | freeze, darkvision 60 ft.; |
Saves | Fort +4, Ref +6, Will +4 |
Abilities | Str 15, Dex 14, Con 16, Int 6, Wis 11, Cha 7 |
Skills | Fly +12, Perception +5, Stealth +11 (+17 in stony areas) |
Feats | Hover, Improved Initiative, Skill Focus (Fly) |
Environment | any |
Challenge Rating | 4 |
Organization | solitary, pair, or wing (3-12) |
Treasure | standard |
Alignment | CE |
Version | PRPG-O |
Sources | Pathfinder RPG (Open) |
GargoyleSeemingly carved from a dark gray stone, this sinister crouching humanoid resembles a horned, winged demon.Gargoyle CR 4 XP 1,200CE Medium monstrous humanoid (earth)Init +6; Senses darkvision 60 ft.; Perception +5DEFENSEAC 16, touch 12, flat-footed 14 (+2 Dex, +4 natural)hp 42 (5d10+15)Fort +4, Ref +6, Will +4DR 10/magicOFFENSESpd 40 ft., fly 60 ft. (average)Melee 2 claws +7 (1d6+2), bite +7 (1d4+2), gore +7 (1d4+2)STATISTICSStr 15, Dex 14, Con 16, Int 6, Wis 11, Cha 7Base Atk +5; CMB +7; CMD 19Feats Hover, Improved Initiative, Skill Focus (Fly)Skills Fly +12, Perception +5, Stealth +11 (+17 in stony areas); Racial Modifiers +2 Stealth (+6 in stony environs)Languages Common, TerranSQ freezeECOLOGYEnvironment anyOrganization solitary, pair, or wing (3-12)Treasure standardSPECIAL ABILITIESFreeze (Ex) A gargoyle can hold itself so still it appears to be a statue. A gargoyle that uses freeze can take 20 on its Stealth check to hide in plain sight as a stone statue.Gargoyles often appear to be winged stone statues, for they can perch indefinitely without moving, allowing them to surprise their foes. Gargoyles tend toward obsessive-compulsive behaviors that are as varied as their kind is plentiful. Books, stolen trinkets, weapons, and grisly trophies harvested from fallen foes are just a few examples of the types of things a gargoyle might collect to decorate its lair and territory. Gargoyles tend toward a solitary lifestyle, though they sometimes form fearsome groups called "wings" for protection and sport. In certain conditions, a tribe of gargoyles might even ally with other creatures, but even the most stable alliances with a gargoyle tribe can collapse for the smallest of reasons-gargoyles are nothing if not treacherous, petty, and vindictive. Gargoyles have been known to dwell in the heart of the largest of cities, crouching amid the decorations of stone cathedrals and buildings where they hide in plain sight by day and swoop down to feed on vagabonds, beggars, and other unfortunates at night. The longer a tribe of gargoyles abides in a region of ruins or buildings, the more its members come to resemble that region's architectural styles. The changes a gargoyle's appearance undergoes are slow and subtle, but over the course of years, it can shift radically. One unusual variant of gargoyle dwells not amid buildings and ruins but under the waves of the sea. These creatures are known as kapoacinths-they have the same basic statistics as normal gargoyles, save that they have the aquatic subtype and their wings grant them a swim speed of 60 feet (but are useless for actual flight). Kapoacinths dwell in shallow, coastal regions where they can shamble up from the surf to prey on those that reside there. They are more likely to form wings, as kapoacinths prefer group living to a solitary lifestyle. |
Source Copyright: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.
The Book of Experimental Might. Copyright 2008, Malhavoc Press; Author: Monte J. Cook.
Tome of Horrors. Copyright 2002, Necromancer Games, Inc.; Authors: Scott Greene, with Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, Lance Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content from TSR.
The Open content displayed above has been reproduced without permission from the copyright holder.
Attacks: 2 claws +7 (1d6+2), bite +7 (1d4+2), gore +7 (1d4+2), or
feats: HOVER, IMPROVED INITIATIVE, SKILL FOCUS (FLY), ,