Name | Elephant |
---|---|
Sorted Name | Elephant |
Family | Elephant |
Size and Type | Huge Animal |
Hit Dice Count | 11 |
Hit Dice | 11d8+44 (93 hp) |
Random Hit Points | 11d8+44 - 44 |
Initiative | +0 |
Speed | 40 ft. |
Armor Class | 17, touch 8, flat-footed 17 (+9 natural, -2 size) |
Base Attack/Grapple | +8/+CMB: +20CMD: 30 (34 vs. trip) |
Attack | gore +16 (2d8+10), slam +16 (2d6+10) |
Space/Reach | 15 ft./10 ft. |
Special Attacks | trample (2d8+15; DC 25) |
Special Qualities | low-light vision, scent; |
Saves | Fort +13, Ref +7, Will +6 |
Abilities | Str 30, Dex 10, Con 19, Int 2, Wis 13, Cha 7 |
Skills | Perception +21 |
Feats | Endurance, Great Fortitude, Improved Bull Rush, Iron Will, Power Attack, Skill Focus (Perception) |
Environment | warm plains |
Challenge Rating | 7 |
Organization | solitary or herd (6-30) |
Treasure | none |
Alignment | N |
Version | PRPG-O |
Sources | Pathfinder RPG (Open) |
ElephantThese thick-skinned animals bear large ivory tusks flanking a long, prehensile snout.Elephant CR 7 XP 3,200N Huge animalInit +0; Senses low-light vision, scent; Perception +21DEFENSEAC 17, touch 8, flat-footed 17 (+9 natural, -2 size)hp 93 (11d8+44)Fort +13, Ref +7, Will +6OFFENSESpd 40 ft.Melee gore +16 (2d8+10), slam +16 (2d6+10)Space 15 ft.; Reach 10 ft.Special Attacks trample (2d8+15; DC 25)STATISTICSStr 30, Dex 10, Con 19, Int 2, Wis 13, Cha 7Base Atk +8; CMB +20; CMD 30 (34 vs. trip)Feats Endurance, Great Fortitude, Improved Bull Rush, Iron Will, Power Attack, Skill Focus (Perception)Skills Perception +21ECOLOGYEnvironment warm plainsOrganization solitary or herd (6-30)Treasure noneThese large land animals, majestically wandering the plains in tightly knit family herds, are symbols of wisdom and strength. Having few natural predators, elephants are sometimes hunted for their ivory tusks. These tusks often become jewelry, statuettes, and trinkets for the wealthy. |
Source Copyright: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.
The Book of Experimental Might. Copyright 2008, Malhavoc Press; Author: Monte J. Cook.
Tome of Horrors. Copyright 2002, Necromancer Games, Inc.; Authors: Scott Greene, with Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, Lance Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content from TSR.
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Attacks: gore +16 (2d8+10), slam +16 (2d6+10), or
feats: ENDURANCE, GREAT FORTITUDE, IMPROVED BULL RUSH, IRON WILL, POWER ATTACK, SKILL FOCUS (PERCEPTION), ,