Name | Elder Earth Elemental |
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Sorted Name | Earth Elemental, Elder |
Family | Elemental |
Size and Type | Huge Outsider (earth, elemental, extraplanar) |
Hit Dice Count | 16 |
Hit Dice | 16d10+80 (168 hp) |
Random Hit Points | 16d10+80 - 80 |
Initiative | -1 |
Speed | 20 ft., burrow 20 ft., earth glide |
Armor Class | 23, touch 7, flat-footed 23 (-1 Dex, +16 natural, -2 size) |
Base Attack/Grapple | +16/+CMB: +30CMD: 39 |
Attack | 2 slams +26 (2d10+12/19-20) |
Space/Reach | 15 ft./15 ft. |
Special Attacks | earth mastery |
Special Qualities | darkvision 60 ft., tremorsense 60 ft.; |
Saves | Fort +15, Ref +4, Will +10 |
Abilities | Str 34, Dex 8, Con 21, Int 10, Wis 11, Cha 11 |
Skills | Appraise +19, Climb +31, Knowledge (dungeoneering) +19, Knowledge (planes) +19, Perception +19, Stealth +10 |
Feats | Awesome Blow, Cleave, Greater Bull Rush, Greater Overrun, Improved Bull RushB, Improved Critical (slam), Improved Overrun, Improved Sunder, Power Attack |
Environment | any (Plane of Earth) |
Challenge Rating | 11 |
Organization | solitary, pair, or gang (3-8) |
Treasure | none |
Alignment | N |
Version | PRPG-O |
Sources | Pathfinder RPG (Open) |
Elemental, EarthThis hulking, roughly humanoid creature of dirt and stone explodes up from the earth, faceless save for two glowing gemstone eyes.Elder Earth Elemental CR 11 XP 12,800N Huge outsider (earth, elemental, extraplanar)Init -1; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +19DEFENSEAC 23, touch 7, flat-footed 23 (-1 Dex, +16 natural, -2 size)hp 168 (16d10+80)Fort +15, Ref +4, Will +10DR 10/-; Immune elemental traitsOFFENSESpd 20 ft., burrow 20 ft., earth glideMelee 2 slams +26 (2d10+12/19-20)Space 15 ft.; Reach 15 ft.Special Attacks earth masterySTATISTICSStr 34, Dex 8, Con 21, Int 10, Wis 11, Cha 11Base Atk +16; CMB +30; CMD 39Feats Awesome Blow, Cleave, Greater Bull Rush, Greater Overrun, Improved Bull RushB, Improved Critical (slam), Improved Overrun, Improved Sunder, Power AttackSkills Appraise +19, Climb +31, Knowledge (dungeoneering) +19, Knowledge (planes) +19, Perception +19, Stealth +10Languages TerranECOLOGYEnvironment any (Plane of Earth)Organization solitary, pair, or gang (3-8)Treasure noneSPECIAL ABILITIESEarth Glide (Ex) A burrowing earth elemental can pass through stone, dirt, or almost any other sort of earth except metal as easily as a fish swims through water. If protected against fire damage, it can even glide through lava. Its burrowing leaves behind no tunnel or hole, nor does it create any ripple or other sign of its presence. A move earth spell cast on an area containing a burrowing earth elemental flings the elemental back 30 feet, stunning the creature for 1 round unless it succeeds on a DC 15 Fortitude save.Earth Mastery (Ex) An earth elemental gains a +1 bonus on attack and damage rolls if both it and its foe are touching the ground. If an opponent is airborne or waterborne, the elemental takes a -4 penalty on attack and damage rolls. These modifiers apply to bull rush and overrun maneuvers, whether the elemental is initiating or resisting these kinds of attacks. (These modifiers are not included in the statistics block.)Earth elementals are plodding, stubborn creatures made of living stone or earth. When utterly still, they resemble a heap of stone or a small hill. When an earth elemental lumbers into action, its actual appearance can vary, although its statistics remain identical to other elementals of its size. Most earth elementals look like terrestrial animals made out of rock, earth, or even crystal, with glowing gemstones for eyes. Larger earth elementals often have a stony humanoid appearance. Bits of vegetation frequently grow in the soil that makes up parts of an earth elemental's body.
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Source Copyright: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.
The Book of Experimental Might. Copyright 2008, Malhavoc Press; Author: Monte J. Cook.
Tome of Horrors. Copyright 2002, Necromancer Games, Inc.; Authors: Scott Greene, with Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, Lance Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content from TSR.
The Open content displayed above has been reproduced without permission from the copyright holder.
Attacks: 2 slams +26 (2d10+12/19-20), or
feats: AWESOME BLOW, CLEAVE, GREATER BULL RUSH, GREATER OVERRUN, IMPROVED BULL RUSHB, IMPROVED CRITICAL (SLAM), IMPROVED OVERRUN, IMPROVED SUNDER, POWER ATTACK, ,