Name | Large Earth Elemental |
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Sorted Name | Earth Elemental, Large |
Family | Elemental |
Size and Type | Large Outsider (earth, elemental, extraplanar) |
Hit Dice Count | 8 |
Hit Dice | 8d10+24 (68 hp) |
Random Hit Points | 8d10+24 - 24 |
Initiative | -1 |
Speed | 20 ft., burrow 20 ft., earth glide |
Armor Class | 18, touch 8, flat-footed 18 (-1 Dex, +10 natural, -1 size) |
Base Attack/Grapple | +8/+CMB: +16CMD: 25 |
Attack | 2 slams +14 (2d6+7) |
Space/Reach | 10 ft./10 ft. |
Special Attacks | earth mastery |
Special Qualities | darkvision 60 ft., tremorsense 60 ft.; |
Saves | Fort +9, Ref +1, Will +6 |
Abilities | Str 24, Dex 8, Con 17, Int 6, Wis 11, Cha 11 |
Skills | Appraise +6, Climb +15, Knowledge (dungeoneering) +3, Knowledge (planes) +6, Perception +11, Stealth +5 |
Feats | Cleave, Greater Bull Rush, Improved Bull RushB, Improved Overrun, Power Attack |
Environment | any (Plane of Earth) |
Challenge Rating | 5 |
Organization | solitary, pair, or gang (3-8) |
Treasure | none |
Alignment | N |
Version | PRPG-O |
Sources | Pathfinder RPG (Open) |
Elemental, EarthThis hulking, roughly humanoid creature of dirt and stone explodes up from the earth, faceless save for two glowing gemstone eyes.Large Earth Elemental CR 5 XP 1,600N Large outsider (earth, elemental, extraplanar)Init -1; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +11DEFENSEAC 18, touch 8, flat-footed 18 (-1 Dex, +10 natural, -1 size)hp 68 (8d10+24)Fort +9, Ref +1, Will +6DR 5/-; Immune elemental traitsOFFENSESpd 20 ft., burrow 20 ft., earth glideMelee 2 slams +14 (2d6+7)Space 10 ft.; Reach 10 ft.Special Attacks earth masterySTATISTICSStr 24, Dex 8, Con 17, Int 6, Wis 11, Cha 11Base Atk +8; CMB +16; CMD 25Feats Cleave, Greater Bull Rush, Improved Bull RushB, Improved Overrun, Power AttackSkills Appraise +6, Climb +15, Knowledge (dungeoneering) +3, Knowledge (planes) +6, Perception +11, Stealth +5Languages TerranECOLOGYEnvironment any (Plane of Earth)Organization solitary, pair, or gang (3-8)Treasure noneSPECIAL ABILITIESEarth Glide (Ex) A burrowing earth elemental can pass through stone, dirt, or almost any other sort of earth except metal as easily as a fish swims through water. If protected against fire damage, it can even glide through lava. Its burrowing leaves behind no tunnel or hole, nor does it create any ripple or other sign of its presence. A move earth spell cast on an area containing a burrowing earth elemental flings the elemental back 30 feet, stunning the creature for 1 round unless it succeeds on a DC 15 Fortitude save.Earth Mastery (Ex) An earth elemental gains a +1 bonus on attack and damage rolls if both it and its foe are touching the ground. If an opponent is airborne or waterborne, the elemental takes a -4 penalty on attack and damage rolls. These modifiers apply to bull rush and overrun maneuvers, whether the elemental is initiating or resisting these kinds of attacks. (These modifiers are not included in the statistics block.)Earth elementals are plodding, stubborn creatures made of living stone or earth. When utterly still, they resemble a heap of stone or a small hill. When an earth elemental lumbers into action, its actual appearance can vary, although its statistics remain identical to other elementals of its size. Most earth elementals look like terrestrial animals made out of rock, earth, or even crystal, with glowing gemstones for eyes. Larger earth elementals often have a stony humanoid appearance. Bits of vegetation frequently grow in the soil that makes up parts of an earth elemental's body.
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Source Copyright: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.
The Book of Experimental Might. Copyright 2008, Malhavoc Press; Author: Monte J. Cook.
Tome of Horrors. Copyright 2002, Necromancer Games, Inc.; Authors: Scott Greene, with Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, Lance Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content from TSR.
The Open content displayed above has been reproduced without permission from the copyright holder.
Attacks: 2 slams +14 (2d6+7), or
feats: CLEAVE, GREATER BULL RUSH, IMPROVED BULL RUSHB, IMPROVED OVERRUN, POWER ATTACK, ,