Name | Ancient Brass Dragon |
---|---|
Sorted Name | Ancient Brass Dragon |
Family | Metallic Dragon |
Size and Type | Huge Dragon (fire) |
Hit Dice Count | 22 |
Hit Dice | 22d12+154 (297 hp) |
Random Hit Points | 22d12+154 - 154 |
Initiative | +4 |
Speed | 60 ft., burrow 30 ft., fly 200 ft. (poor) |
Armor Class | 38, touch 8, flat-footed 38 (+30 natural, -2 size) |
Base Attack/Grapple | +22/+CMB: +35CMD: 45 (49 vs. trip) |
Attack | bite +31 (2d8+16), 2 claws +31 (2d6+11), 2 wings +29 (1d8+5), tail slap +29 (2d6+16) |
Space/Reach | 5 ft./5 ft. |
Special Attacks | breath weapon (100-ft. line, DC 28, 20d4 fire), crush, desert wind, sandstorm, sleep breath |
Special Qualities | move sand, dragon senses; |
Saves | Fort +20, Ref +13, Will +18 |
Abilities | Str 33, Dex 10, Con 25, Int 20, Wis 21, Cha 20 |
Skills | Bluff +30, Diplomacy +30, Fly +17, Heal +30, Knowledge (local, history) +30, Linguistics +30, Perception +34, Sense Motive +34, Spellcraft +30, Survival +30 |
Feats | Alertness, Flyby Attack, Greater Spell Focus (enchant), Hover, Improved Initiative, Improved Vital Strike, Multiattack, Power Attack, Quicken Spell, Spell Focus (enchant), Vital Strike |
Environment | warm deserts |
Challenge Rating | 16 |
Organization | solitary |
Treasure | triple |
Alignment | CG |
Version | PRPG-O |
Sources | Pathfinder RPG (Open) |
Metallic Dragon, BrassA crest of horns sweeps back from the head of this dragon, leading to a long neck and serpentine brass body.Ancient Brass Dragon CR 16 XP 76,800CG Huge dragon (fire)Init +4; Senses dragon senses; Perception +34Aura fire (10 ft., 1d6 fire), frightful presence (300 ft., DC 26)DEFENSEAC 38, touch 8, flat-footed 38 (+30 natural, -2 size)hp 297 (22d12+154)Fort +20, Ref +13, Will +18DR 15/magic; Immune fire, paralysis, sleep; SR 27Weaknesses vulnerability to coldOFFENSESpd 60 ft., burrow 30 ft., fly 200 ft. (poor)Melee bite +31 (2d8+16), 2 claws +31 (2d6+11), 2 wings +29 (1d8+5), tail slap +29 (2d6+16)Special Attacks breath weapon (100-ft. line, DC 28, 20d4 fire), crush, desert wind, sandstorm, sleep breathSpell-Like Abilities (CL 22th)At will—control weather, control winds, endure elements, speak with animals, suggestion (DC 18)Spells Known (CL 15th)7th (4/day)—greater teleport, power word blind6th (6/day)—forceful hand, geas, greater dispel magic5th (7/day)—contact other plane, dominate person (DC 22), mirage arcana4th (7/day)—charm monster (DC 21), confusion (DC 21), dimensional anchor, locate creature3rd (7/day)—displacement, heroism, hold person (DC 20), tongues2nd (7/day)—alter self, detect thoughts (DC 17), locate object, resist energy, see invisibility1st (8/day)—alarm, charm person (DC 18), protection from evil, shield, ventriloquism0 (at will)—arcane mark, dancing lights, dispell magic, detect poison, ghost sound (DC 15), mage hand, message, prestidigitation, read magicSTATISTICSStr 33, Dex 10, Con 25, Int 20, Wis 21, Cha 20Base Atk +22; CMB +35; CMD 45 (49 vs. trip)Feats Alertness, Flyby Attack, Greater Spell Focus (enchant), Hover, Improved Initiative, Improved Vital Strike, Multiattack, Power Attack, Quicken Spell, Spell Focus (enchant), Vital StrikeSkills Bluff +30, Diplomacy +30, Fly +17, Heal +30, Knowledge (local, history) +30, Linguistics +30, Perception +34, Sense Motive +34, Spellcraft +30, Survival +30Languages Common, Draconic, plus any 22 othersSQ move sandECOLOGYEnvironment warm desertsOrganization solitaryTreasure tripleSPECIAL ABILITIESDesert Wind (Su) A juvenile or older brass dragon can call up the desert wind to serve him. This functions as gust of wind, but any creature in its path must make a Fortitude save or be blinded for 1d4 rounds by the sand. The save DC for this effect is equal to the dragon's breath weapon DC.Fire Aura (Su) An old or older brass dragon is surrounded by an aura of intense heat. All creatures within 5 feet of the dragon take 1d6 points of fire damage at the beginning of the dragon's turn. An ancient brass dragon's aura extends to 10 feet. A great wyrm's damage increases to 2d6. A brass dragon can suppress or activate this aura at will as a free action.Move Sand (Sp) A young or older brass dragon can move sand to excavate ruins or hide treasures. This functions as move earth, but it only affects sand. The dragon uses his HD in place of his caster level for this effect. This is equivalent to a 5th-level spell.Sandstorm (Su) An ancient or older brass dragon can create a powerful sandstorm once per day as a full-round action. This storm has a radius of 1 mile and lasts for 1 minute per age category of the dragon. This functions as a sandstorm (Pathfinder RPG Core Rulebook 431), except that it is also accompanied by windstorm-level winds.Sleep Breath (Su) Instead of a line of fire, a brass dragon can breathe a cone of sleep gas. Creatures within the cone must succeed on a Will save or fall asleep for 1d6 rounds plus 1 round per age category of the dragon.Spell-Like Abilities (Sp) A brass dragon gains the following spell-like abilities, usable at will upon reaching the listed age category. Very young-speak with animals; Juvenile- endure elements; Adult-suggestion; Old-control winds; Ancient-control weather; Great wyrm-whirlwind.Summon Djinni (Sp) This ability, usable by a great wyrm brass dragon once per day, works like a summon monster spell, except that it summons one noble djinni. This ability is the equivalent of a 9th-level spell.
Consummate conversationalists, brass dragons prefer to talk instead of fight. Brass dragons lair near humanoid settlements, where they can hear the most recent news and gossip. |
Source Copyright: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.
The Book of Experimental Might. Copyright 2008, Malhavoc Press; Author: Monte J. Cook.
Tome of Horrors. Copyright 2002, Necromancer Games, Inc.; Authors: Scott Greene, with Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, Lance Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content from TSR.
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Attacks: bite +31 (2d8+16), 2 claws +31 (2d6+11), 2 wings +29 (1d8+5), tail slap +29 (2d6+16), or
feats: ALERTNESS, FLYBY ATTACK, GREATER SPELL FOCUS (ENCHANT), HOVER, IMPROVED INITIATIVE, IMPROVED VITAL STRIKE, MULTIATTACK, POWER ATTACK, QUICKEN SPELL, SPELL FOCUS (ENCHANT), VITAL STRIKE, ,