Name | Adult Black Dragon |
---|---|
Sorted Name | Adult Black Dragon |
Family | Chromatic Dragon |
Size and Type | Large Dragon (water) |
Hit Dice Count | 14 |
Hit Dice | 14d12+70 (161 hp) |
Random Hit Points | 14d12+70 - 70 |
Initiative | +5 |
Speed | 60 ft., fly 200 ft. (poor), swim 60 ft. |
Armor Class | 28, touch 10, flat-footed 27 (+1 Dex, +18 natural, -1 size) |
Base Attack/Grapple | +14/+CMB: +24CMD: 33 (37 vs. trip) |
Attack | bite +21 (2d6+10), 2 claws +20 (1d8+7), 2 wings +15 (1d6+3), tail +15 (1d8+10) |
Space/Reach | 10 ft./5 ft. (10 ft. with bite) |
Special Attacks | breath weapon (80-ft. line, DC 22, 12d6 acid), corrupt water |
Special Qualities | speak with reptiles, swamp stride, water breathing, dragon senses; |
Saves | Fort +14, Ref +10, Will +12 |
Abilities | Str 25, Dex 12, Con 21, Int 14, Wis 17, Cha 14 |
Skills | Fly +12, Handle Animal +16, Intimidate +19, Knowledge (arcana) +19, Perception +24, Spellcraft +19, Stealth +17, Swim +32 |
Feats | Alertness, Improved Initiative, Improved Vital Strike, Power Attack, Skill Focus (Stealth), Vital Strike, Weapon Focus (bite) |
Environment | warm marshes |
Challenge Rating | 11 |
Organization | solitary |
Treasure | triple |
Alignment | CE |
Version | PRPG-O |
Sources | Pathfinder RPG (Open) |
Chromatic Dragon, BlackHissing green acid drips from the fanged maw of this blackscaled, horned dragon.Adult Black Dragon CR 11 XP 12,800CE Large dragon (water)Init +5; Senses dragon senses; Perception +24Aura frightful presence (180 ft., DC 19)DEFENSEAC 28, touch 10, flat-footed 27 (+1 Dex, +18 natural, -1 size)hp 161 (14d12+70)Fort +14, Ref +10, Will +12DR 5/magic; Immune acid, paralysis, sleep; SR 22OFFENSESpd 60 ft., fly 200 ft. (poor), swim 60 ft.Melee bite +21 (2d6+10), 2 claws +20 (1d8+7), 2 wings +15 (1d6+3), tail +15 (1d8+10)Space 10 ft.; Reach 5 ft. (10 ft. with bite)Special Attacks breath weapon (80-ft. line, DC 22, 12d6 acid), corrupt waterSpell-Like Abilities (CL 14th)At will—darkness (60 ft. radius)Spells Known (CL 3rd)1st (6/day)—alarm, mage armor, obscuring mist0 (at will)—dancing lights, detect magic, mending, message, read magicSTATISTICSStr 25, Dex 12, Con 21, Int 14, Wis 17, Cha 14Base Atk +14; CMB +24; CMD 33 (37 vs. trip)Feats Alertness, Improved Initiative, Improved Vital Strike, Power Attack, Skill Focus (Stealth), Vital Strike, Weapon Focus (bite)Skills Fly +12, Handle Animal +16, Intimidate +19, Knowledge (arcana) +19, Perception +24, Spellcraft +19, Stealth +17, Swim +32Languages Common, Draconic, GiantSQ speak with reptiles, swamp stride, water breathingECOLOGYEnvironment warm marshesOrganization solitaryTreasure tripleSPECIAL ABILITIESAcid Pool (Su) An ancient or older black dragon can use its breath weapon to create an acid pool as a standard action. This acid pool has a radius of 5 feet per age category of the dragon. When an acid pool is created, anyone inside its area takes an amount of damage equal to the dragon's breath weapon (Reflex half). Any creature that starts its turn touching this pool takes damage, but can make a Reflex save for half. Each round, the total damage dice of the pool is halved until the result would be less than 1d6. The acid pool floats on water, and deals damage to anything on the surface.Acidic Bite (Su) At old age, a black dragon's bite deals an additional 2d6 points of acid damage. An ancient dragon's damage increases to 4d6, and a great wrym's to 6d6.Charm Reptiles (Sp) A great wyrm black dragon can use this ability three times per day. It works as a mass charm monster spell that affects only reptilian animals. This ability is the equivalent of an 8th-level spell.Corrupt Water (Sp) Once per day an adult or older black dragon can stagnate 10 cubic feet of still water, making it foul and unable to support water-breathing life. The ability spoils liquids containing water. Liquid-based magic items (such as potions) and items in a creature's possession must succeed on a Will save (DC equal to the dragon's frightful presence) or become ruined. This ability is the equivalent of a 1st-level spell. Its range is equal to that of the dragon's frightful presence.Speak with Reptiles (Sp) A young or older black dragon gains the constant spell-like ability to speak with reptiles. This functions as speak with animals, but only with reptilian animals.Spell-Like Abilities (Sp) A black dragon gains the following spell-like abilities, usable at will upon reaching the listed age category. Juvenile-darkness (radius 10 feet per age category); Old-plant growth; Ancient-insect plague.Swamp Stride (Ex) A very young or older black dragon can move through bogs and quicksand without penalty at its normal speed. Hissing green acid drips from the fanged maw of this blackscaled, horned dragon.Water Breathing (Ex) A black dragon can breathe underwater indefinitely and can freely use its breath weapon, spells, and other abilities while submerged.
Lording over the darkest swamps and marshes, black dragons are the undisputed masters of their domain, ruling through cruelty and intimidation. Those who dwell within a black dragon's reach live in fear. Black dragons tend to make their lairs in remote parts of the swamp, preferably in caves at the bottom of dark and fetid pools. Inside, they pile up their filthy treasure and sleep amid the roots and muck. Black dragons prefer their food a bit rotten and will often allow a meal to sit in a pool for days before consuming it. Black dragons prefer treasures that do not rot or decay, making their hoard, full of coins, gemstones, jewelry, and other objects made from stone or metal. |
Source Copyright: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.
The Book of Experimental Might. Copyright 2008, Malhavoc Press; Author: Monte J. Cook.
Tome of Horrors. Copyright 2002, Necromancer Games, Inc.; Authors: Scott Greene, with Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, Lance Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content from TSR.
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Attacks: bite +21 (2d6+10), 2 claws +20 (1d8+7), 2 wings +15 (1d6+3), tail +15 (1d8+10), or
feats: ALERTNESS, IMPROVED INITIATIVE, IMPROVED VITAL STRIKE, POWER ATTACK, SKILL FOCUS (STEALTH), VITAL STRIKE, WEAPON FOCUS (BITE), ,