Name | Dolphin |
---|---|
Sorted Name | Dolphin |
Family | Dolphin |
Size and Type | Medium Animal |
Hit Dice Count | 2 |
Hit Dice | 2d8+2 (11 hp) |
Random Hit Points | 2d8+2 - 2 |
Initiative | +2 |
Speed | swim 80 ft. |
Armor Class | 13, touch 12, flat-footed 11 (+2 Dex, +1 natural) |
Base Attack/Grapple | +1/+CMB: +2CMD: 14 |
Attack | slam +3 (1d4+1) |
Space/Reach | 5 ft./5 ft. |
Special Qualities | hold breath, blindsight 120 ft., low-light vision; |
Saves | Fort +4, Ref +5, Will +1 |
Abilities | Str 12, Dex 15, Con 13, Int 2, Wis 13, Cha 6 |
Skills | Perception +9, Swim +13 |
Feats | Weapon Finesse |
Environment | any ocean |
Challenge Rating | 1/2 |
Organization | solitary, pair, or pod (3-18) |
Treasure | none |
Alignment | N |
Version | PRPG-O |
Sources | Pathfinder RPG (Open) |
DolphinThis streamlined, fish-like mammal has sparkling eyes over a smiling mouth filled with hundreds of teeth.Dolphin CR 1/2 XP 200N Medium animalInit +2; Senses blindsight 120 ft., low-light vision; Perception +9DEFENSEAC 13, touch 12, flat-footed 11 (+2 Dex, +1 natural)hp 11 (2d8+2)Fort +4, Ref +5, Will +1OFFENSESpd swim 80 ft.Melee slam +3 (1d4+1)STATISTICSStr 12, Dex 15, Con 13, Int 2, Wis 13, Cha 6Base Atk +1; CMB +2; CMD 14Feats Weapon FinesseSkills Perception +9, Swim +13; Racial Modifiers +4 PerceptionSQ hold breathECOLOGYEnvironment any oceanOrganization solitary, pair, or pod (3-18)Treasure noneSPECIAL ABILITIESHold Breath (Ex) A dolphin can hold its breath for a number of minutes equal to 6 times its Constitution score before it risks drowning.Dolphins are social predators that hunt shallow seas and rivers in large family groups called pods. Sailors are fond of dolphins and frequently tell tales of dolphins saving drowning fishermen or killing sharks with blows from their powerful snouts. Dolphin Companions 4th-Level Advancement: Ability Scores Str +2, Dex +2, Con +2; Special Qualities blindsight 120 ft. |
Source Copyright: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.
The Book of Experimental Might. Copyright 2008, Malhavoc Press; Author: Monte J. Cook.
Tome of Horrors. Copyright 2002, Necromancer Games, Inc.; Authors: Scott Greene, with Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, Lance Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content from TSR.
The Open content displayed above has been reproduced without permission from the copyright holder.
Attacks: slam +3 (1d4+1), or
feats: WEAPON FINESSE, ,