Name | Ice Devil |
---|---|
Sorted Name | Ice Devil |
Family | Devil |
Size and Type | Large Outsider (devil, evil, extraplanar, lawful) |
Hit Dice Count | 14 |
Hit Dice | 14d10+84 (161 hp) |
Random Hit Points | 14d10+84 - 84 |
Initiative | +9 |
Speed | 40 ft., fly 60 ft. (good) |
Armor Class | 32, touch 14, flat-footed 27 (+5 Dex, +18 natural, -1 size) |
Base Attack/Grapple | +14/+CMB: +21CMD: 36 |
Attack | +1 frost spear +21/+16/+11 (2d6+10/x3 plus 1d6 cold plus slow), bite +14 (2d6+6), tail +14 (3d6+3 plus slow) |
Space/Reach | 10 ft./10 ft. |
Special Qualities | darkvision 60 ft., see in darkness; |
Saves | Fort +15, Ref +14, Will +12 |
Abilities | Str 23, Dex 21, Con 22, Int 25, Wis 22, Cha 20 |
Skills | Acrobatics +22, Bluff +22, Diplomacy +22, Fly +13, Intimidate +19, Knowledge (planes) +24, Knowledge (any three others) +21, Perception +27, Sense Motive +27, Spellcraft +21, Stealth +18, Survival +23 |
Feats | Alertness, Cleave, Combat Reflexes, Improved Initiative, Iron Will, Power Attack, Weapon Focus (spear) |
Environment | any (Hell) |
Challenge Rating | 13 |
Organization | solitary, team (2-3), council (4-10), or contingent (1-3 ice devils, 2-6 horned devils, and 1-4 bone devils) |
Treasure | standard (+1 frost spear, other treasure) |
Alignment | LE |
Version | PRPG-O |
Sources | Pathfinder RPG (Open) |
Devil, IceA pair of frozen, multifaceted eyes coldly judge all before this towering, insectile monstrosity.Ice Devil CR 13 XP 25,600LE Large outsider (devil, evil, extraplanar, lawful)Init +9; Senses darkvision 60 ft., see in darkness; Perception +27Aura fear (10 ft., DC 22)DEFENSEAC 32, touch 14, flat-footed 27 (+5 Dex, +18 natural, -1 size)hp 161 (14d10+84)Fort +15, Ref +14, Will +12DR 10/good; Immune fire, cold, poison; Resist acid 10; SR 24OFFENSESpd 40 ft., fly 60 ft. (good)Melee +1 frost spear +21/+16/+11 (2d6+10/x3 plus 1d6 cold plus slow), bite +14 (2d6+6), tail +14 (3d6+3 plus slow)Space 10 ft.; Reach 10 ft.Spell-Like Abilities (CL 13th)Constant—fly At will—cone of cold (DC 20), ice storm, greater teleport (self plus 50 lbs. of objects only), persistent image (DC 20), wall of ice (DC 19)1/day—summon (level 4, 2 bone devils, 50%)STATISTICSStr 23, Dex 21, Con 22, Int 25, Wis 22, Cha 20Base Atk +14; CMB +21; CMD 36Feats Alertness, Cleave, Combat Reflexes, Improved Initiative, Iron Will, Power Attack, Weapon Focus (spear)Skills Acrobatics +22, Bluff +22, Diplomacy +22, Fly +13, Intimidate +19, Knowledge (planes) +24, Knowledge (any three others) +21, Perception +27, Sense Motive +27, Spellcraft +21, Stealth +18, Survival +23Languages Celestial, Common, Draconic, Infernal; telepathy 100 ft.ECOLOGYEnvironment any (Hell)Organization solitary, team (2-3), council (4-10), or contingent (1-3 ice devils, 2-6 horned devils, and 1-4 bone devils)Treasure standard (+1 frost spear, other treasure)SPECIAL ABILITIESSlow (Su) A hit from an ice devil's tail or spear induces numbing cold. The opponent must succeed on a DC 23 Fortitude save or be affected as though by a slow spell for 1d6 rounds. This effect comes from the devil in the case of its weapon; it is not a quality possessed by the spear itself. The save DC is Constitution-based.Strategists and masterminds of Hell's armies, the insectile ice devils possess some of the most cruelly ingenious minds in Asmodeus's legions. It is said that each ice devil-known as gelugons among the ranks of devilkind-bears within its chest a stolen, frozen mortal heart, which allows it to make decisions free of all emotion. Born on the icy layer of Cocytus, Hell's seventh layer, most ice devils migrate to Caina, the eighth layer, where they plot world-damning machinations from courts of freezing steel. Although they are perhaps the most alien and monstrous in appearance of all devils, few breeds are accorded greater respect. In combat, a gelugon prefers to let its minions engage foes in melee so that it can hang back and appraise the foe's tactics, strengths, and weaknesses. The ice devil supports its minions with its spell-like abilities, always taking care to avoid impacting its minions in the area of effect of its spells-this not from any sense of camaraderie, only a cold and logical truth that its allies can survive longer in a fight if they are not exposed to friendly fire. Gelugons stand at 12 feet tall, and weigh approximately 700 pounds. |
Source Copyright: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.
The Book of Experimental Might. Copyright 2008, Malhavoc Press; Author: Monte J. Cook.
Tome of Horrors. Copyright 2002, Necromancer Games, Inc.; Authors: Scott Greene, with Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, Lance Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content from TSR.
The Open content displayed above has been reproduced without permission from the copyright holder.
Attacks: +1 frost spear +21/+16/+11 (2d6+10/x3 plus 1d6 cold plus slow), bite +14 (2d6+6), tail +14 (3d6+3 plus slow), or
feats: ALERTNESS, CLEAVE, COMBAT REFLEXES, IMPROVED INITIATIVE, IRON WILL, POWER ATTACK, WEAPON FOCUS (SPEAR), ,