Name | Bearded Devil |
---|---|
Sorted Name | Bearded Devil |
Family | Devil |
Size and Type | Medium Outsider (devil, evil, extraplanar, lawful) |
Hit Dice Count | 6 |
Hit Dice | 6d10+24 (57 hp) |
Random Hit Points | 6d10+24 - 24 |
Initiative | +6 |
Speed | 40 ft. |
Armor Class | 19, touch 12, flat-footed 17 (+2 Dex, +7 natural) |
Base Attack/Grapple | +6/+CMB: +10CMD: 22 |
Attack | glaive +11/+6 melee (1d10+6 plus infernal wound) or 2 claws +10 melee (1d6+4) |
Space/Reach | 5 ft./5 ft. (10 ft. with glaive) |
Special Attacks | beard |
Special Qualities | darkvision 60 ft., see in darkness; |
Saves | Fort +9, Ref +7, Will +3 |
Abilities | Str 19, Dex 15, Con 19, Int 6, Wis 12, Cha 10 |
Skills | Climb +13, Intimidate +7, Perception +10, Sense Motive +6, Stealth +11 |
Feats | Improved Initiative, Power Attack, Weapon Focus (glaive) |
Environment | any (Hell) |
Challenge Rating | 5 |
Organization | solitary, pair, squad (3-10), or troop (10-40) |
Treasure | standard (glaive, other treasure) |
Alignment | LE |
Version | PRPG-O |
Sources | Pathfinder RPG (Open) |
Devil, BeardedThis seething devil deftly wields a vicious, saw-toothed glaive, while below its toothy maw writhes a hideous, twitching beard.Bearded Devil CR 5 XP 1,600LE Medium outsider (devil, evil, extraplanar, lawful)Init +6; Senses darkvision 60 ft., see in darkness; Perception +10DEFENSEAC 19, touch 12, flat-footed 17 (+2 Dex, +7 natural)hp 57 (6d10+24)Fort +9, Ref +7, Will +3DR 5/good or silver; Immune fire, poison; Resist acid 10, cold 10; SR 16OFFENSESpd 40 ft.Melee glaive +11/+6 melee (1d10+6 plus infernal wound) or 2 claws +10 melee (1d6+4)Space 5 ft.; Reach 5 ft. (10 ft. with glaive)Special Attacks beardSpell-Like Abilities (CL 12th)At will—greater teleport (self plus 50 lbs. of objects only)1/day—summon (level 3, 1 bearded devil or 6 lemures, 50%)STATISTICSStr 19, Dex 15, Con 19, Int 6, Wis 12, Cha 10Base Atk +6; CMB +10; CMD 22Feats Improved Initiative, Power Attack, Weapon Focus (glaive)Skills Climb +13, Intimidate +7, Perception +10, Sense Motive +6, Stealth +11Languages Celestial, Common, Draconic, Infernal; telepathy 100 ft.ECOLOGYEnvironment any (Hell)Organization solitary, pair, squad (3-10), or troop (10-40)Treasure standard (glaive, other treasure)SPECIAL ABILITIESBeard (Ex) If a bearded devil hits a single opponent with both claw attacks, it also lashes at the same target with its spiky, filthy beard. The victim takes 1d8+2 points of damage and must succeed on a DC 17 Fortitude save or contract devil chills. The save DC is Constitution-based. Devil Chills: Disease-injury; save Fort DC 17; onset 1d4 days; frequency 1/day; effect 1d4 Str damage; cure 3 consecutive saves.Infernal Wound (Su) The damage a bearded devil deals with its glaive inflicts persistent wounds that cause 2 points of bleed damage. Bleed caused from an infernal wound is particularly difficult to stanch-a DC 17 Heal check stops the damage, and any attempt to heal a creature suffering from an infernal wound must succeed on a DC 16 caster level check or the spell does not function. Success indicates the healing works normally and stops all bleed effects on the victim. The infernal wounds caused by a bearded devil are a supernatural ability of the devil, not of the weapon.Elite warriors in Hell's legions, bearded devils-or barbazus-fight savagely in the name of their infernal lords and command mindless hordes of the damned into battle. They collect and train with their infernally forged glaives among the vaults of Hell's third layer, Erebus, but inevitably return to the first layer, Avernus, to serve at the side of the dread lord Barbatos. Barbazus are fond of making charge attacks with their glaives, and try to maintain a 10-foot gap between themselves and their foes so they can use their signature polearms to great effect. Against a foe that has greater reach (or one able to otherwise avoid the devil's favored tactic), they drop their glaives and resort to their claws and hideous beards. At attention, bearded devils stand over 6 feet tall (though their squatting battle stances often make them appear shorter) and weigh upward of 200 pounds. |
Source Copyright: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.
The Book of Experimental Might. Copyright 2008, Malhavoc Press; Author: Monte J. Cook.
Tome of Horrors. Copyright 2002, Necromancer Games, Inc.; Authors: Scott Greene, with Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, Lance Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content from TSR.
The Open content displayed above has been reproduced without permission from the copyright holder.
Attacks: glaive +11/+6 melee (1d10+6 plus infernal wound) or 2 claws +10 melee (1d6+4), or
feats: IMPROVED INITIATIVE, POWER ATTACK, WEAPON FOCUS (GLAIVE), ,