Name | Succubus |
---|---|
Sorted Name | Succubus |
Family | Demon |
Size and Type | Medium Outsider (chaotic, demon, evil, extraplanar) |
Hit Dice Count | 8 |
Hit Dice | 8d10+40 (84 hp) |
Random Hit Points | 8d10+40 - 40 |
Initiative | +3 |
Speed | 30 ft., fly 50 ft. (average) |
Armor Class | 20, touch 13, flat-footed 17 (+3 Dex, +7 natural) |
Base Attack/Grapple | +8/+CMB: +11CMD: 22 |
Attack | 2 claws +11 (1d6+1) |
Space/Reach | 5 ft./5 ft. |
Special Attacks | energy drain, profane gift |
Special Qualities | change shape (alter self, Small or Medium humanoid), darkvision 60 ft., detect good; |
Saves | Fort +7, Ref +9, Will +10 |
Abilities | Str 13, Dex 17, Con 20, Int 18, Wis 14, Cha 27 |
Skills | Bluff +27, Diplomacy +19, Disguise +19, Escape Artist +11, Fly +14, Intimidate +16, Knowledge (local) +15, Perception +21, Sense Motive +13, Stealth +14 |
Feats | Agile Maneuvers, Combat Reflexes, Iron Will, Weapon Finesse |
Environment | any (Abyss) |
Challenge Rating | 7 |
Organization | solitary, pair, or harem (3-12) |
Treasure | double |
Alignment | CE |
Version | PRPG-O |
Sources | Pathfinder RPG (Open) |
Demon, SuccubusTiny horns, bat-like wings, and a sinuous tail betray the demonic nature of this alluring woman.Succubus CR 7 XP 3,200CE Medium outsider (chaotic, demon, evil, extraplanar)Init +3; Senses darkvision 60 ft., detect good; Perception +21DEFENSEAC 20, touch 13, flat-footed 17 (+3 Dex, +7 natural)hp 84 (8d10+40)Fort +7, Ref +9, Will +10DR 10/cold iron or good; Immune electricity, fire, poison; Resist acid 10, cold 10; SR 18OFFENSESpd 30 ft., fly 50 ft. (average)Melee 2 claws +11 (1d6+1)Special Attacks energy drain, profane giftSpell-Like Abilities (CL 12th)Constant—detect good, tongues At will—charm monster (DC 22), detect thoughts (DC 20), ethereal jaunt (self plus 50 lbs. of objects only), suggestion (DC 21), greater teleport (self plus 50 lbs. of objects only), vampiric touch1/day—dominate person (DC 23), summon (level 3, 1 babau 50%)STATISTICSStr 13, Dex 17, Con 20, Int 18, Wis 14, Cha 27Base Atk +8; CMB +11; CMD 22Feats Agile Maneuvers, Combat Reflexes, Iron Will, Weapon FinesseSkills Bluff +27, Diplomacy +19, Disguise +19, Escape Artist +11, Fly +14, Intimidate +16, Knowledge (local) +15, Perception +21, Sense Motive +13, Stealth +14; Racial Modifiers +8 Bluff, +8 PerceptionLanguages Abyssal, Celestial, Common, Draconic; tongues, telepathy 100 ft.SQ change shape (alter self, Small or Medium humanoid)ECOLOGYEnvironment any (Abyss)Organization solitary, pair, or harem (3-12)Treasure doubleSPECIAL ABILITIESEnergy Drain (Su) A succubus drains energy from a mortal she lures into an act of passion, such as a kiss. An unwilling victim must be grappled before the succubus can use this ability. The succubus's kiss bestows one negative level. The kiss also has the effect of a suggestion spell, asking the victim to accept another act of passion from the succubus. The victim must succeed on a DC 22 Will save to negate the suggestion. The DC is 22 for the Fortitude save to remove a negative level. These save DCs are Charisma-based.Profane Gift (Su) Once per day as a full-round action, a succubus may grant a profane gift to a willing humanoid creature by touching it for 1 full round. The target gains a +2 profane bonus to an ability score of his choice. A single creature may have no more than one profane gift from a succubus at a time. As long as the profane gift persists, the succubus can communicate telepathically with the target across any distance (and may use her suggestion spell-like ability through it). A profane gift is removed by dispel evil or dispel chaos. The succubus can remove it as well as a free action (causing 2d6 Charisma drain to the victim, no save).Among the demon hordes, a succubus can often rise to incredible heights of power through her manipulations and sensual charms, and many a demonic war has raged due to the subtle machinations of such creatures. A succubus is formed from the souls of particularly lustful and rapacious evil mortals. |
Source Copyright: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.
The Book of Experimental Might. Copyright 2008, Malhavoc Press; Author: Monte J. Cook.
Tome of Horrors. Copyright 2002, Necromancer Games, Inc.; Authors: Scott Greene, with Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, Lance Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content from TSR.
The Open content displayed above has been reproduced without permission from the copyright holder.
Attacks: 2 claws +11 (1d6+1), or
feats: AGILE MANEUVERS, COMBAT REFLEXES, IRON WILL, WEAPON FINESSE, ,