Name | Shadow Demon |
---|---|
Sorted Name | Shadow Demon |
Family | Demon |
Size and Type | Medium Outsider (chaotic, demon, evil, extraplanar) |
Hit Dice Count | 7 |
Hit Dice | 7d10+21 (59 hp) |
Random Hit Points | 7d10+21 - 21 |
Initiative | +8 |
Speed | fly 40 ft. (perfect) |
Armor Class | 18, touch 18, flat-footed 14 (+4 deflection, +4 Dex) |
Base Attack/Grapple | +7/+CMB: +11CMD: 25 |
Attack | 2 claws +11 touch (1d6 plus 1d6 cold), bite +11 touch (1d8 plus 1d6 cold) |
Space/Reach | 5 ft./5 ft. |
Special Attacks | pounce, sprint, shadow blend |
Special Qualities | darkvision 60 ft.; |
Saves | Fort +5, Ref +11, Will +7 |
Abilities | Str -, Dex 18, Con 17, Int 14, Wis 14, Cha 19 |
Skills | Acrobatics +14, Bluff +14, Fly +22, Knowledge (local) +12, Knowledge (planes) +12, Perception +20, Sense Motive +12, Stealth +14 |
Feats | Blind-Fight, Combat Reflexes, Improved Initiative, Lightning Reflexes, |
Environment | any (Abyss) |
Challenge Rating | 7 |
Organization | solitary, pair, or haunt (3-8) |
Treasure | standard |
Alignment | CE |
Version | PRPG-O |
Sources | Pathfinder RPG (Open) |
Demon, ShadowOnly this shadowy bat-winged demon's teeth and claws have any sense of physicality to them-the rest is lost in darkness.Shadow CR 7 XP 3,200CE Medium outsider (chaotic, demon, evil, extraplanar,Init +8; Senses darkvision 60 ft.; Perception +20DEFENSEAC 18, touch 18, flat-footed 14 (+4 deflection, +4 Dex)hp 59 (7d10+21)Fort +5, Ref +11, Will +7Defensive Abilities incorporeal; DR 10/cold iron or good; Immune cold, electricity, poison; Resist acid 10, fire 10; SR 17Weaknesses sunlight powerlessnessOFFENSESpd fly 40 ft. (perfect)Melee 2 claws +11 touch (1d6 plus 1d6 cold), bite +11 touch (1d8 plus 1d6 cold)Special Attacks pounce, sprint, shadow blendSpell-Like Abilities (CL 10th)At will—deeper darkness, fear (DC 18), greater teleport (self only), telekinesis (DC 19)3/day—shadow conjuration (DC 18), shadow evocation (DC 19)1/day—magic jar (DC 19), summon (level 3, 1 shadow demon 50%)STATISTICSStr -, Dex 18, Con 17, Int 14, Wis 14, Cha 19Base Atk +7; CMB +11; CMD 25Feats Blind-Fight, Combat Reflexes, Improved Initiative, Lightning Reflexes,Skills Acrobatics +14, Bluff +14, Fly +22, Knowledge (local) +12, Knowledge (planes) +12, Perception +20, Sense Motive +12, Stealth +14; Racial Modifiers +8 PerceptionLanguages Abyssal, Common; telepathy 100 ft.ECOLOGYEnvironment any (Abyss)Organization solitary, pair, or haunt (3-8)Treasure standardSPECIAL ABILITIESSprint (Ex) Once per minute, a shadow demon increase its fly speed to 240 feet for 1 round.Shadow Blend (Su) During any conditions other than bright light, a shadow demon can disappear into the shadows as a moveequivalent action, effectively becoming invisible. Artificial illumination or light spells of 2nd level or lower do not negate this ability.Sunlight Powerlessness (Ex) A shadow demon is utterly powerless in bright light or natural sunlight and flees from it. A shadow demon caught in such light cannot attack and can take only a single move or attack action. A shadow demon that is possessing a creature using magic jar is not harmed by sunlight, but if it is struck by a sunbeam or sunray spell while possessing a creature, the shadow demon is driven out of its host automatically.Tales of demonic possession are common, used often by the ignorant to explain strange or violent behavior. While the majority of such cases are merely manifestations of madness or derangement, those that are legitimate possessions are often the work of shadow demons. Unlike many demons, shadow demons are incorporeal. When a particularly envious and evil mortal soul is pulled into the Abyss, it is transformed, split apart, and combined with other souls until what emerges is little more than jealous malevolence without the impediment of a physical body. |
Source Copyright: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.
The Book of Experimental Might. Copyright 2008, Malhavoc Press; Author: Monte J. Cook.
Tome of Horrors. Copyright 2002, Necromancer Games, Inc.; Authors: Scott Greene, with Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, Lance Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content from TSR.
The Open content displayed above has been reproduced without permission from the copyright holder.
Attacks: 2 claws +11 touch (1d6 plus 1d6 cold), bite +11 touch (1d8 plus 1d6 cold), or
feats: BLIND-FIGHT, COMBAT REFLEXES, IMPROVED INITIATIVE, LIGHTNING REFLEXES,, ,